Paper Mario The Thousand Year Door Walkthrough
Prologue
The game opens as Mario receives a letter in the mail from Princess Peach. She has traveled to Rogue Island in search of a mystical treasure. She asks Mario to meet her at Rogueport to help her find the treasure. Our hero hops on a boat and makes the journey across the sea. Mario is dropped off at the dock and the journey begins.
The first thing to make note of at the dock is that if Mario jumps into the water he will be chased out by an unfriendly fish and he will lose one hit point. The first thing Mario approaches as he walks inland is a multicolored box with an S on it. These boxes represent save points. Jump up and hit the box with Mario’s head to activate the save point. Save your game and walk towards the steps.
The scene is interrupted by a young Goomba girl named Goombella who is being harassed by some troops. Walk towards her and Mario is sucked into the confrontation. The troops don’t take kindly to the intrusion and Mario enters into his first battle. The only options are to use his hammer and jump attack. The soldier only has about 6 hit points so this battle is over quickly. Afterwards, an army of lesser soldiers pile onto Mario but he and Goombella are able to escape in the commotion.
Mario and Goombella discuss their situation in Rogueport Plaza. It turns out that she has also been searching for the treasure on Rogue Island and she decides to join up with Mario. Goombella has a head bonk attack that is similar to Mario’s jump attack. She also has a “tattle” ability which reveals info on an enemy such as their number of hit points and defensive abilities. While traveling through different areas, press X at any time to have Goombella give info about the surroundings and nearby characters. After Goombella joins the team, the next task at hand is to find the Professor. But first you will want to root around in Rogueport’s main square.
Rogueport’s Main Square
In the center of the square there is a hangman’s stand. Directly behind this to the left there is the Toadstool Bros. Bazar where Mario can buy and sell items. For more info on this area, see the items section of the guide. To the right of the archway there is a doorway to Podley’s Place cola shop and the inn upstairs. Mario can pay 5 coins to stay at the inn and replenish all of his stats. This is also where Toadsworth, the steward of Princess Peach’s castle is staying at the moment. On the left side of the room there is a doorway outside where Mario can enter the Badge Shop. To the left of the badge shop there is a house key. This comes in handy later during the help center quests. Hop up on the house to the far left and at the very edge of the house walk towards the background to find a star piece.
Next to the Item shop there is a sign post. Read the front of the sign to learn that there is an ongoing turf war between the piñata syndicate and the Robbos. Read the back of the sign to read some graffiti by Podley’s best costumer. Apparently he has seen the princess and is smitten with her.
Squished Contact
Walk to the very left of the square and Mario is stopped by Zess T, as skilled Toadstool cheff who has lost her contact lens. She will tell Mario not to move, but in order to continue in the game, eventually Mario will have to take a step. When he does, the contact will be squished and your little mushroom acquaintance will become slightly miffed. To punish Marion for his clumsiness, the toadstool blocks the entrance to the western area until she is compensated for the destroyed contact. Enter the item shop and speak to Thriff T. to have him special order another lens. Mario must wait for the order to come in. There is nothing more that can be accomplished in this mission right now, but keep it in mind for later in the game.
If you head through the archway in the middle of the square, There is an unsavory part of town. Head to the left and enter a doorway into a garbage filled room. Search behind the mattress against the wall to find a star piece.
Exit out to the main square and head to the right. Look behind the wooden boxes in front of the fence to find another star piece. Head through the door to the far right of Roguesquare. As you enter this area, a thief will blast past Mario and Goombella and steal 50 of Mario’s coins. That’s life in the big city.
Secret Area
Walk against the brick wall before the wizard’s shop. It has the sun sign over the door. In this back alley you will find a Shyguy who runs a credit card scam. You will also find a character named Darkly who says that he likes dark places. Walk down the ally behind Darkly, jump on the crates and walk to the right behind the house. Here you will find another star piece.
The first door in this area leads to Merlon the wizard’s shop. Here you can trade shine sprites to have one of your allies leveled up. Of course, Mario doesn’t have any shine sprites yet, so keep this in mind for later. Behind the second door is Professor Frankly who has been studying the legendary treasure of Rogueport. The professor doesn’t know exactly what the treasure is, but he does know that in order to reach it, you must have the 7 Crystal Stars. All that he needs to find these stars is the magical map… which just happens to be the very map that Princess Toadstool has sent to Mario! BOOYA!
The professor leads Mario outside of his house where he opens the gate to a warp pipe. Before traveling below the city, you have the option to partake in a battle tutorial. Here the professor teaches the finer points of Action Commands. Check the combat section of the guide for more info on this.
Head down the warp pipe. At the base of the pipe there is a save point. If you enter the doorway to the left you will enter an area with a doorway that leads to Merluvlee the fortune teller. There are three options when talking to her.
My next path: 2 coins
Star Pieces: 5 coins
Shine Sprites: 10 coins
For the designated price, Merluvlee can tell you where to go to advance the game or find either of these two items. The rest of this are is blocked off, so return to the save point at the base of the warp pipe and head to the right. The gang is harassed by a group of Goombas and must battle them. There are three versions of goombas, normal goombas, winged goombas, and goombas with pointy helmets. The winged enemies cannot be hit with Mario’s hammer while the Goombas with the pointy helmets cannot be jumped on. Pick your actions accordingly in battle. Each enemy only has 2 hit points, so successful action commands will dispose of the enemies in one hit.
After this battle, go up the steps and go back towards the floating platform. Take the platform to another warp pipe. This pipe leads to an area which has three enemies roaming about. If Mario gets the jump on an enemy and attacks first, when battle mode begins he will be able to launch the first attack. This is useful at this stage of the game because each enemy only has two hit points, so a well played action command will end the battle.
Walk down the steps and you will come across boxes with question marks on them. Hit these boxes with Mario’s hammer to reveal a mushroom and a fire flower. There are also some blocks that can be smashed with your hammer to reveal another warp pipe. Travel down the pipe to end up behind a large yellow box with a face on it. Search behind this box to find another star piece.
As you continue to the right of this area, Mario will encounter some Spinia. They move in quick spurts, so wait for one to make a dash, then approach it and bash it with your hammer. These enemies have a max of three hit points and a quick dash attack that is very difficult to block.
After battling the Spinia, walk up to the blue block with the exclamation point on it and hit it with your hammer. This will reveal a set of steps leading upwards. Walk up the steps and drop down behind the piece of floor with the arrow on it to find a black key.
Jump down, and climb back up the steps and enter the doorway at the top. Here you will find an entity trapped inside a black chest that has a lengthy conversation with Mario. Use the black key to open the chest and Mario will be “cursed” with the ability to turn into a paper airplane.
Flyin’ High
Now whenever Mario finds a panel on the floor with a paper airplane symbol on it, he can transform into a paper plane by pressing the Y button. The airplane can be controlled using the analogue stick. Hold back to fly upwards and hold forwards to fly downwards. Then press the B button to turn Mario back to normal.
After the presentation, walk back out of the door and over to the paper airplane panel. Press Y to turn into the plane and fly over the chasm towards the doorway above the big yellow block. In this room the gang finds the Thousand Year Door. When Mario stands on the pedestal in front of the door, a bright light appears and the location of the first Crystal Star appears on his map. He is also given the special healing move, sweet treat. This is discussed in more detail in the combat section of the guide. Special moves are available when you have enough star power. The professor gives a tutorial on using this new ability, as well as interactions with the crowd and the bingo feature.
After the tutorial the Professor directs the group to Petal Meadows and gives Mario the move: Power Smash. He also gives Mario a badge. When equipped, these enable Mario to use special attacks in a battle.
When the professor is finished talking to you head back to the hangman’s post in the town square. Walk through the archway behind the stand again and enter the dirty room to your left. Here you will find the Shyguy who robbed Mario earlier and he will return the money he stole.
Back Underground
Return to the pipe in front of the professor’s house and travel back underground. At the bottom of the pipe take a left through the doorway. Next to Merluvlee’s house a masked blue character has appeared. This is Dazzle and he collects star pieces and trades them for badges. By this point you should have four star pieces, which can get Mario some very useful items. Make sure to search behind the column behind Dazzle to find another star piece.
Head back through the door to the right, walk down and back up the steps and stand on the paper airplane floor icon. Press X to turn into a plane, cross the gap and enter the door. On the other side is a ledge with a soggy tentacle resting on the ground. Hit the tentacle with your hammer to fight the Bloop.
At first, he hides above the stage with two tentacles sticking out. One tentacle is too high to hit with your hammer, but each will only take one hit for them to roll up. Once both are destroyed, the enemy falls on his head and is vulnerable to all sorts of attacks. This is a good time to use Mario’s Power smash. When he gets up, he will use an ink attack that affects both Mario and Goombella. A couple more attacks takes this guy out of the game and raises some moving blocks over the troubled water. Jump onto the moving blocks to find a warp pipe that ends the prologue.
Chapter 1
Continue on to a warp pipe that takes Mario up to see a heart that he cannot yet reach. Head back down and hit the coin box continuously. In the next area there are some spiky clumps of grass that Mario can search by pressing the A button when he approaches them. The two clumps in the foreground contain coins. The larger one in the background hides a warp pipe that takes Mario to the round hills on the horizon. Once he is back there, travel to the right and hit the blue question mark with his hammer to build a bridge over the gap. Then Continue to the right to find a star piece. Hit the question mark box on the other side of the bridge to find a mystery item. Use these items to find out what they do.
In the first area of Petalburg there is a save point, an item shop, and an inn. Replenish Mario’s resources and talk to the townspeople about Hooktail the dragon. In the next area walk up the steps of the first house and search the bushes in front to find a Turtley Leaf. This replenishes 3 FP. Enter the house and speak to the wise old Koopa. He convinces Mario to dispose of Hooktail the dragon. In order to get there Mario will need to access a warp pipe with the stone keys, which are found in the Shhwonk Fortress just past the village.
Leave town on the right side. In the next area search the first crop of grass to find a star piece. The goombas in this area are joined by Koopa Troopas who have a defensive shell. Knock them onto their back by jumping on their heads and their defense drops to zero. When you reach the question mark block on the ground, search two trees back to find a coin and hit the block to receive a POW. Now enter the castle to the right.
Answer: Stone Keys
Question 2: What do one Mr. Softener and one Fire Flower Cost at the shop in Petalburg?
Answer: 16
Question 3: What is the name of the Mayor of Petalburg?
Answer: Kroop
Question 4: Where is the crystal star?
Answer: Hooktail castle
Question 5: How can one get from petal meadows to Rogueport?
Answer: Go through a pipe.
Answer these questions and a pipe will appear. Travel downward into a room with a door on both sides and a question box. In the box is the badge multibounce, which lets Mario jump on all foes in a row by tapping the A button at the right time. Take a left to find some fuzzies. These enemies will drain your health and use it for themselves if you let them, so practice up on hitting that action button. Two rooms later Mario will come across the moon stone. After picking up this item you will battle against four fuzzies. The multijump, or a fireflower if very useful here.
Now that you have both the sun and the moon stone, return to town and speak to the elderly mayor. He informs Mario that he now has to find the secret warp pipe to the castle. Leave town to the left and you will run into Koops, the cowardly Koopa Troopa. He will beg to join Mario on his quest to defeat Hooktail.
This Koopa can be a valuable ally while wandering through the world. Press X to fire him at enemies. If you hold X down, Koops will continue spinning in place until you release the button. With Koops’ help, Mario now has the ability to hit the large blue question marks, switches, and pick up items that are too far to reach.
In the first room of Hooktail castle there is a door on the ground floor that leads to a busted bridge. Walk towards the foreground on the grass before the bridge, this will lead to a path under the bridge. Jump on the platforms and use Koops to grab the HP Plus. There is also a yellow spring that boosts Mario up to the second floor. Up here there is a Heart box that will replenish your stats for a mere 6 coins. To the right there is an airplane square that will take Mario over the moat.
Before continuing on to the next area there is a secret area that can be reached from this point. Hold X while using Koops shell attack in front of the boxes that raise and lower the blue and yellow boxes. Then get on top of these boxes with Mario before releasing Koops. The blue box will take you to a doorway that leads to a star piece. Bring the blue box back down and do the same thing with the large yellow box, ride it up to find another star piece.
Stand on the Podium in front of the Thousand Year door and Mario’s star map will be updated. Mario appears in the professor’s house where he explains that the second crystal star is in the Boggly Woods. There is a warp pipe leading to this area under the city, but first take care of some business about town. Travel to Merlon’s house and power up one of your allies. Goombella will be rewarded with multi-bonk and Koops will receive shell shield.
The area to the right of the professor’s house is guarded by Gus. He either charges you to pass, or you can battle him and get rid of the pest for good. In case you decide to battle, here are his stats:
Max Hp: 20, Attack: 3, Defense: 0
His pointy spear protects him from jump attack
Once you get past there are two houses in the next area. The first is locked and the second is the help center. Here, Mario can read the bulletin board to pick up tasks that help out people around town.
If you head over to the item shop, the contact lens that was special ordered earlier has arrived. Enter the shop and buy the lens for 10 coins. Return the lens to Zes T and she will enter the house next to the item shop. It turns out she is a talented cook and can combine items Mario gives her and change them into more powerful items.
Sound FX G badge: 120 coins
Boo’s Sheet: 24 coins
Shooting Star: 36 coins
W Emblem Badge: 360 coins
Travel all the way to the left of this area and search against the wall to find yet another star piece. The West side item shop has some new items for Mario to check out. In the center of this area there is a lottery board. Here Mario can buy a lottery ticket for 10 coins. Each ticket has four numbers on it and the more numbers match the daily drawings, the better the prize Mario will win. A new drawing occurs every night at midnight according to the GameCube’s internal clock, so be sure to check the lottery every day.
Cake Mix: 6 piantas
Super Shroom: 10 piantas
Super Appeal badge: 34 piantas
Refund badge: 34 piantas
Rogueport Sewers 2
Next to the casino is a sewer grate. Stand on the grate and turn sideways to fall down into the second section of the Rogueport sewers. There are three star pieces in close to this area. If you drop down from the platform you land on and search behind the right edge you find the first one. Return to the surface through the warp pipe at the right of the area and drop back down the sewer grate. Then jump across the floating platforms and go through the door to the right. Look behind the column in the next area to find another star piece. In this area walk all the way to the right and search behind the broken columns in the foreground to find another star piece. There is also a chest in the water of this area which contains a soft stomp.
Mario enters the path to the Great Boggly Tree where there is a save point and many black and white trees. Hit the first tree in the second area to find a sleepy sheep. Mario will then come across the three sisters, who have lost their sketch of him, so they don’t recognize the man they are supposed to rob. Continue on, fighting pale piranhas as you go. The third area contains a pipe to the Boggly tree. There is also an inn ticket hidden in the flowers to the right of the pipe, and one of the trees to the right can be bonked for a coin.
Vivian, Marilyn, and Beldam attack Mario and his friends at the same time. The three are ground based enemies so using Koops’ power shell if very effective. At first the sisters will use normal attacks. Marilyn and Beldam will teleport and smack Mario with moves that can be blocked easily. Vivian however, snaps her fingers and uses a spell against Mario which has odd timing. After one of the sisters is taken down, the remaining enemies will switch to group based spells that take off about 2 HP a time. Be prepared to loose 4 or so HP a round.
Flurrie
This large frosty woman is a welcome addition to Mario’s team. While walking around, hold the X button to use Flurrie’s freeze breath. This will temporarily stun enemies by spinning them around. It’s a great way to get off easy hammer attacks. This freeze breath is also used to reveal hidden areas that are hinted at with torn edges or folded pieces of the background.
Travel to the great Boggely tree with the Madame and climb the root on the left side. Use her icy breath to reveal a secret entrance. Once inside, Mario will have to battle two X-Nauts. These enemies are difficult because they will drink potions to boost their attack power. Once this happens, use some powerful attacks and items or Mario is in for some damage.
In the next room there is an X-Naut, two more warp pipes and a control panel. The panel opens the door on the left side of the room which leads back to the save point. First, go down the next warp pipe, and walk to the right of the room. Search the bush to find a lightning rage and head back up top. The trick to this area is to get the Punies across the gap to the right side of the room. Use Flurrie’s freeze breath to blow them off the edge and into the water below. They will then float back up in bubbles and gravitate towards the orb if its in the machine on the right. Take them down the warp pipe and into the next area.
In this room, walk across to the left side and use Flurrie’s breath to blow away the odd shaped, rounded thingy covering a paper airplane square. Fly to the right where Mario can land on another square, then fly to the left to land on a platform where Mario can obtain a shine sprite. Head back up top to gather the punnies and bring them down to the bottom again to the next pipe.
Max Hp: 30 Attack: 2 Defense: 1
Each one of his fists: Max Hp: 2 Attack: 4 Defense: 0
Chapter 3
Each match works like a normal battle except that each one has a requirement set by Grubba that Mario must complete. These requirments include, getting his a number of times, finishing the match in set number of moves, and not using certain powers.
In this match Mario must appeal to the audience at least once. There are five bros. each with only 2 HP. Winning will reward Mario with thee coins.
In this match Mario is not allowed to use his jump. You will face off against two normal Koopa Troopas and one Para Troopa. Use Flurrie’s gale force attack to make short work of the group with one move. The reward for this match is four coins.
In this battle Mario must win in five turns or less against three cacti. For winning this battle Mario gets four coins.
Dead Bones
In this battle Mario must let his enemy damage him three times. Try appealing the first round, just so Mario doesn’t kill his enemies before they attack. For winning this battle Mario gets 5 coins.
Spike Storm
In this battle, Mario faces a number of spinies and cloud koopa. The best way to deal with the spinies is to use Mario’s earth tremor. For winning this battle Mario gets 5 coins.
Secret Eggs
After this battle, one of the minor league fighters will inform Mario that the hot dog stand outside is getting a new type of hot dog made with special eggs. Go outside to check out the product. It turns out that the egg that was shipped to the hot dog stand will not stop bouncing. Chase the egg until it hops on top of the hot dog stand and falls asleep. Mario can reach it by going to the right of the town and climbing on top of the juice bar to reach a spring and an airplane square. Talk to the egg and it will join your team.
Mario also receives an email containing the Rogueport newsletter. At the bottom of the newsletter it is reported that the hidden item shop in the Great Boggly tree is having a special sale where Mario can earn double shop points for buying items. The sale is true, so if you are looking for a great deal on shop points, scoot on over to the Boggly tree and buy up some cheap items.
Also, speak to Petuni in the first room of the tree to play a game with her. The point of the game is to ask Petuni an easy question that she can answer. A good one is: Who is the person that Mario likes the best? She will answer correctly and give you a Mystic Egg that replenishes 5 HP.
The charge tactic comes in handy here for inflicting damage on the spinies. For winning Mario will receive five coins.
For winning this match Mario will receive 6 coins.
This battle is against a Pider, a Dark Puff, and a Piranha. You can’t use Fire Flower moves, but no one said anything about specials! Hit them with an earth tremor to take them out quick. Mario receives 6 coins for winning the match.
These guys will charge up their attacks, so make sure to use the guard action, or take them out before they charge up. For winning the battle Mario gets seven coins.
The bombs will blow themselves up causing Mario about 5 damage each. Winning the battle will earn Mario 7 coins.
Unfortunately, these guys have such a high defense that they cannot be damaged by any of Mario’s attacks. The only option is too run away and lose the battle. When Mario returns to the dressing room, the egg that has been following him around has hatched into a Yoshi and joins his team. Mario has the opportunity to name the little guy. By pressing the X button, Mario will ride Yoshi. Press A to make the duo float through the air for a short amount of time. Accept the match against the Harriers again and this time bring the new team member. Yoshi only needs two turns to use his gulp attack twice and defeat these enemies. Mario has earned another seven coins from Jolene and his place in the major league.
Mario is asked to meet with Grubba in his office. Mario is rewarded with 30 coins and is taken to the Major league locker room where the Rawk enters soon afterward. It seems as though the champion’s belt is a fake, and Mario receives an E-mail that the real crystal star is somewhere else in Glitzburg. Search behind the lockers to the left of the room to find an Ice Storm.
Tiny Spidies
These enemies have a high defense so when it comes time to deal out some damage you may want to use that ice storm and Yoshi’s gulp. Mario receives 11 coins for winning this battle.
Poker Faces
It’s impossible to get near these guys, so use special attacks or your guard action to take the spiny guys out. Mario receives 12 coins from this battle.
After this battle Mario will receive another e-mail from his secret source asking him to show up at the juice bar. Head over there and speak to the bar tender and he will give Mario a letter and the super hammer. Mario then receives another email telling him to smash the block in the minor league locker room.
Walk to the minor league locker room and the bouncer will let Mario inside. Then smash the large yellow block with his new hammer technique and enter a small room. Hop on top of the shelf above the broken computer and then use Yoshi’s flying jump to hop to the other shelf and grab the dubious paper.
Shellshockers
The blue Paratroopers are especially dangerous because when they are knocked on their back they counter with a very powerful shell attack. This can damage Mario up to 6 HP at a time so be prepared. After winning the battle, the Armored Harriers come back into the ring to get revenge on Mario. Make sure to save some star points if you hope to take these guys out. Mario receives 12 coins for winning this match. After the match Mario gets a threatening e-mail from an anonymous source.
The Fuzz
Mario will have to face three fuzzies. Multi-bounce these guys into the floor and collect 13 coins after the battle. A fan also leaves Mario a piece of cake in his dressing room. Eat the cake to replenish all stats.
Magikoopa Masters
These three magicians put up a small fight but after they are beaten Bowser storms the ring and attacks Mario.
Bowser
Max Hp: 30 Attack: 3 Defense: 1
He has a poisonous bite and a ground pound that cancels out one of Mario’s commands. Defeat him with constant special moves and FP attacks. Mario receives 13 coins for winning this match.
Craw-daddy
This enemy has a charge attack and a spear throw that can be difficult to block. His spear protects him from jump attacks so hammer away. Mario receives 13 coins for this match. After the match, Mario receives another e-mail from the anonymous tipster telling him to go to the phone booth outside. Leave the locker room and the Rawk will intimidate Mario, then head to the phone booth in front of the item shop and go to the phone booth to find a storage key.
Use this to enter the padlocked door back in the Glitz Pit. Mario runs into the Mouse thief briefly and then receives an email telling him to look for the staircase in the storage room. Use Flurrie’s breathe on the group of boxes on the right to reveal yellow boxes that can be broken with Mario’s new hammer. Do the same thing on the right side boxes to reveal a Charge P badge.
Hit the blue box on the left with Mario’s hammer to reveal the steps up to the second floor. At the top of the steps there is a shine sprite. Travel to the left of the room and use Yoshi to jump over the crates. Smash the big yellow block with Mario’s twisty hammer attack, then use Yoshi to reach the HP Plus P badge. Fall down the hole that was covered by the yellow block to enter a crawl space. Walk to the right and press A over the small hole in the floor to eavesdrop on a conversation between Jolene and Grubba. It turns out that fighters are disappearing and Jolene may have something to do with the crystal star.
Hamma, Blamma, Flare
These three hammer bros. pack quiet a punch. Their stats are: Max Hp: 7 Attack: 4 Defense: 1. When they are low on HP they release a barrage of attacks. After the battle Mario is rewarded with 13 coins and he receives another warning not to pursue the crystal star. Before the next battle, Mario also gets another piece of cake from a secret admirer.
Chomp Country
These baddies have a very high defense to this is a great battle to use Yoshi’s gulp attack. Mario receives 15 coins and his ranking increases to 2 after this battle.
The Koopinator
This metallic menace has a heavy charge attack that can take Mario out in a few rounds. Use Koops shell shield to keep him out of harm’s way. After the battle Mario gets 15 coins and an email from X telling him to remove all of his posters in the lobby. Use Flurrie to blow the posters down; don’t forget about the two upstairs. This will reveal a storage key that opens the upstairs door in the storage room.
Go to the storage room and open the door to reveal a room with some wooden crates and a large yellow block. Jump over the crates with Yoshi and smash the yellow block. To the very right of the room, check behind the three stacked crates for a star piece. Return to the locker room and sign up for the final match.
Rawk Hawk
Finally, Mario has reached the final battle. But, instead of being led to the arena he is taken to another minor league locker room and locked in. On the right side of the room, use Flurrie to blow the poster off the wall and reveal a hidden passageway to another major league locker room. Cross the room and enter the door on the right where there is a toilet. Use the toilet like a warp pipe and flush Mario back to the old Major league dressing room. From here he can enter the arena and begin the battle.
The Rawk has 40 HP and uses many aerial attacks but has a rather low defense. When Mario takes off a good amount of HP the Rawk will jump up to a ceiling beam and shake down objects onto Mario’s head. You can furiously tap the A button and block most of these objects. Knock him off the beam with Flurrie’s body slam and he will go back to his weaker dive attacks.
After beating the Rawk, Mario is escorted to the champion’s room where another email instructs him to find the ghost hidden in the room. Jump on top of the presents on the left side of the room and use Yoshi to jump on top of the doorway. Then jump to the vent over the closet and bash it with the twisted hammer attack. As Mario walks through the vent he overhears Grubba talking about his plans to get rid of Mario. Grubba leaves the room and Mario can bash through the next closed vent and drop down into his office. Search behind the potted plant to find a star piece.
Search Grubba’s desk to find a paper describing a special machine that drains the energy from fighters in the ring. Grubba busts in on Mario and escapes to the ring. Follow him there to do battle with a star enhanced Macho Grubba.
Macho Grubba
Max Hp: 60 Attack: 4 Defense: 0
First he increases the number of times he can attack then he powers up different areas of his attack.
The mist roles in fairly often in this battle which makes landing an attack difficult. Pay attention to which stats Grubba boosts so you can customize your actions. When Grubba is defeated Jolene reveals that she has been guiding Mario on his quest for the star. Her little brother was the famous Mush who was “disappeared” by Grubba’s star machine. Mush pops out of the machine and Mario takes possession of the third crystal star. Congratulations, chapter three has been completed.
The next scene explains that the X-Nauts are still in pursuit of Mario and the shadow sirens have constructed a new weapon to hunt him down. You then take control of Peach and once again speak to tech. Tech wants her to ask sir Grodus a question about information that was not in Tech’s data banks. He guides Peach to the elevator to the next floor where she must enter the room with the green light. In one of the lockers there is a uniform, grab it, and use the changing room to put on the X-Naut disguise. She then travels to the door on the right of the area and speaks to Grodus about her fate. It turns out that Tech was built to conquer the world but his feelings for Peach cause him to let Peach warn Mario of the plans.
The scene switches to Bowser who has stormed The Great Boggly tree in search of the crystal star. He learns that Mario has already obtained the Star from the Punies and vows to crush the mustachioed man next time they meet.
Rogueport
Back in Rogueport Mario can now reach some new areas with his Yoshi. Walk over to east Rogueport to the bridge with skulls on it. In the foreground, jump over the gap with Yoshi to reach the other side. Hop up the wooden crates to reach the rooftops and use Yoshi to jump onto the help center’s roof. Look behind the chimney to find a star piece. Then walk to the roof in the background on the piece of wall behind the chimney and grab the shine sprite. Walk further to the right and Mario will happen upon Grifty the traveling minstrel. For 5 coins Grifty will tell Mario a number of stories.
Walk to the professor’s house and take the warp pipe down under the city and head towards the Thousand Year Door. Take the only warp pipe down in the first area, then in the second area head through the door to your left. Mario will enter a room with a large blue exclamation box. Use his twisty hammer attack to hit the large yellow block in the center of the room. This reveals a rising platform that can carry Mario up to a second level. Grab the shine sprite, and jump down to the blue boxes and use Mario’s butt stomp to flip them. This will raise two blue pipes. The one on the right leads to Petalburg and the one on the left leads to the Great Boggly Tree.
Chapter 4
In the second area of town, walk into the first house and speak to the mother in the middle of the room. She has run out of food for her children and asks Mario for help. Give her something from your inventory, a mushroom will do, and she will reward Mario with a shooting star. Look behind the tree to the right of the graveyard in the foreground to find a star piece.
In the next area there is a pig and a fallen tree blocking the path. Use Koops’ shell attack to grab the shop key on the other side of log. Return to the item shop in Twilight Town and open the store room to find a life shroom, boo’s sheet, jamming jelly, and open the chest to find a defend plus badge. Leave the shop and Mario will receive an email containing the third issue of RDM. Mario learns from the email that taking honey syrup to the chef will result in the creation of fresh juice. Return to the fallen tree and use Mario’s new tube technique to roll under it. Check the back of the tree on the right side to find a star piece.
On the right side of this area there is a large tree. Use Flurrie to blow this tree off the screen and reveal a warp pipe. Behind the pipe there is another star piece. Take the pipe into the background where Mario enters the forest. Here he will face new enemy called the Crazee Dayzee: Max Hp: 7 Attack: 2 Defense: 0. They can put you to sleep with their lullaby and run away when their HP is low.
This area has a replenishing heart box and a save point. Jump into the well in front of the gate to enter an area with a shine sprite. Use the spring to jump back up and roll under the front gate of the steeple using Mario’s paper role. Behind the front gate to the left there is a star piece.
Max Hp: 40 Attack: 4 Defense: 0
Transforms itself into other enemies.
What will happen if you collect seven Crystal Stars?
A: Thousand Year Door Opens.
What is the goal of Grodus leader of the X-Nauts?
A: To conquer the world
What is the legendary treasure that waits behind the Thousand Year Door?
A: A 1,000 year old demon’s soul
What does Sir Grodus wish to do with this ancient demon’s soul?
A: Bring the demon back to life.
What is required to seal the demon back up again?
A: Crystal Stars
TEC has actually been trying to feed the princess information so that she may help Mario.
Return to Flavio’s ship in the harbor and speak to him to set sail. Unfortunately for the group, and X-Naut spy is aboard.
Chapter 5
The ship sails for a number of days until it is attacked by the pirate ghost. The ship is destroyed and some of the crewmembers including Admiral Bobbery are taken hostage. The remaining crew washes ashore on Keelhaul Key. The chapter begins with Mario looking out to sea on a rocky coast. Walk all the way to the left and you will meet a Whacka-mole. Hit him with your hammer to obtain a Whacka Bump which replenishes 25 HP and 25 FP.
Exit the camp to the right and search the first clump of leaves in the next area to find a star piece. Hit the question mark box to the right to find a head rattle badge. In front of this box there is a box on the ground that Mario can hit with his hammer to get a courageous shell.
Enter the cave on the right side of the screen to find a pile of stranded mushroom people. Sail to the boat icon and enter the warp pipe bringing Mario to the background. Bring Mario to the left side of the background to find another warp pipe that allows Mario to reach an airplane square. Fly to the two previously unreachable warp pipes in the water to hit switches in the background that raise barrels allowing the mushroom guys to escape.
Take the airplane all the way to the place where the shipwreck victims were standing and hop on the barrels reach the right side of the screen. It turns out that Don Pianta’s daughter and her fiancé were also stranded by Cortez and his ghosts. In the next room there is a save point and a replenishing heart box. Mario must board Cotez’s ship
Cortez
Max Hp: 20 Attack: 4 Defense: 1
Get ready for a grueling battle. Cortez only has 20 HP but when he dies, he will return in another form. This happens three times and the third version is the most dangerous. Cortez will have his four weapons floating in the air around him. Each one does significant amounts of damage, but they can be knocked out of commission for a couple of turns if you take away their four hit points. When Cortez runs low on HP in the third form he will suck up half of the audience and regain full strength. Use area attacks like ground tremor to take out all of his weapons and deal him damage at the same time.
After Mario wins Cortez disappears in a puff of smoke, the reappears seconds later and gives Mario the fifth crystal star. Mario now learns the move sweet feast and the chapter ends. However, Mario still has to escape the island, so remember to save the game and return to the Pianta newlyweds. It seems the battle has opened cracks in the wall behind the crowd of mushrooms. Bust open an exit with Bobbery and leave the underground caverns.
Mario and his party meet on the beach just in time to be ambushed by their old friend (and spy) four eyes. Flavio comes up with the brilliant idea of borrowing the ghost ship. Travel back to Cortez and Flavio will trade his skull gem for a ride on the pirate’s craft.
The two pirate ships clash and Mario will have to duel Lord Crump. He has 30 HP his attack is 3, and defense is 0. Take out the X-Nuats in front of Crump first and then focus on him. The first time he loses all of his HP Crump will be restored by his minions and an even larger force will join him. Each time his army is defeated they will return in full force two moves later so focus your heavy attacks on Crump. The X-Naut is disgraced again and the game switches its focus back to Princess Peach.
The princess has to sneak into Lord Grodus’ room but first TEC helps her make a potion to turn her invisible. This is accomplished by putting potions into a machine in this order from left to right: red, blue, orange, green. Then follow TEC’s instructions and concoct the invisibility potion. Then leave the lab and walk to the right to enter Grodus’ laboratory. The data disk is on the bookshelf in the corner, put it into the computer and the task is completed.
Meanwhile, Bowser and Crump face off in Twilight town and end up blowing each other to smithereens. Back at Rogueport, Mario returns to town with is new boat ability. Use this at the bottom of the steps at the dock and sail to the left of the pipe pouring water out to sea. Here there is a secret area which hides a star piece and a chest containing the HP drain badge.
Chapter 6
The chapter begins with Mario in his room on the excess express. A creepy warning is slipped under his door and he decides to investigate the train. Search Mario’s bedside table to find a dried mushroom and get the shine sprite
Return to Zip Toad’s room and there will be another piece of paper on the floor. Have Vivian drag Mario into the shadows and Zip Toad will pop out from behind the couch on the far wall. The detective apprehends the thief and his plot is foiled just as the train pulls into Riverside. As Zip Toad is brought outside the train he reveals himself to be Doopliss the evil ghost and takes off. Have Mario speak to the rich woman and she will give him 30 coins as a reward for finding her ring. Then speak to the waitress in the dining hall and she will give Mario a star piece for returning her earrings.
Poshville
In the first section of Poshville, search the crack in the bushes all the way to the right and walk toward the background to find a starpiece. Then, on the left side of the area look behind the chair by the pool to find another star piece. In the next area look behind the bushes next to the first doorway to find another star piece. Then search along the back of the pasta cart to find an inn coupon.
Continue on to Poshley sanctum and super jump to get the shine sprite next to the building.. Read the note next to the sanctum door to learn that the manager of the building has gone traveling. Luckily the manager and Pennington the detective are one and the same and he arrives just in time to let Mario into the building.
The Shadow Sirens and Doopliss are inside and take off with the crystal star, but lucky for Mario, Pennington keeps a fake on display. The real star is hidden in the sanctum and Mario must find it. Stand on the star on the floor to the left of the pedestal where the fake star once stood and super jump up to a bar. Go to the right and drop down on a ledge, then super jump up to another bar and reach the second level on the right side. A third star square points Mario to the third level where he should walk to the foreground to find a paper plane square. Fly across to the left side and super jump on the star square to reach the third level and jump on the blue switch. This will open a warp pipe on the ground.
Hop in the pipe an Mario will appear in the painting on the wall in the background. Walk into the door in the center and obtain the 6th crystal star. In this room, super jump on the star squares to reach the third level of the left side to find an L Emblem in the background and on the second level of the left side a shine sprite in the foreground.
Before traveling to the outpost, be sure to speak to the hamster at the dock in Rogueport who has returned from his search for oil. If Mario gave him any money in the beginning of the game the hamster will return the favor times three.
Travel to the west side of Rogueport and fall down the grate. Jump down to the lower level and on the partial red X on the ground perform a super jump. Mario will reach a pipe that goes to the left. Drop down in the adjoining room and get the Flower Saver P badge. Then return to the surface, drop down the grate again and jump to the left with Yoshi. Smash through the stone block with the ultra hammer and head down the pipe to begin the next chapter.
Chapter 7
There will begin to be a clearing in the center of the trail, look behind a large tree and hit a question mark box on the ground to find an HP Plus P badge. Search behind the brick wall to the right of this badge to find a star piece. The next area is the Fahr Outpost. Look behind the first tall brick wall in the foreground to find another star piece. In the far outpost there are many ba-bombs to talk to and in the eastern area of the outpost there is a save point, an inn, and an item shop.
Search behind the steps of the inn to find an inn ticket. Look in the house to the very right and search behind the wooden boxes to find a star piece. To the right of this house there is a shine sprite on the ground. Speak to the mayor (he’s the ba-bomb with the mustache) with admiral Bobbery on Mario’s team. In order to use the cannon Mario must find Gold Bob and General White.
General White was the sad Ba-bomb that used to hang out in Petalburg. Speak to the Koopa Troopa in the very western section of Petalburg and he will remark that he thinks the General went to Keelhaul Key. On Keelhaul, speak to the Ba-bomb by the camp and he will tell Mario that the General has just headed for Glitzville. Go to Glitzville and talk to the bar tender at the juice bar and he will tell Mario that the Ba-bomb has gone to the Great Boggly tree. Speak to the Punnie at the entrance to the tree and he will tell Mario that the General has headed for Twilight Town. Speak to the guy in front of the inn and he will say the he’s seen the General but that he has no idea where the bomb was headed.
Return to the Fahr Outpost and report back to the mustached bomb. He will tell Mario to search about town for clues as to the General’s whereabouts. Search the last house on the right to find a sleeping ba-bomb and jump on him until he awakes. It turns out to be the general and he readies the cannon. Once again, speak to the mustached Ba-bomb and he will lead Mario to his transport to the moon.
Travel to the right and Mario will reach a room where a path will light up on the floor when he first enters. Remember this path and stick to it while walking across to the metal chest or Mario will be electrified and damaged. After the chest is open he can walk over to the question mark box and grab the shroom. Walk to the left one room and take the elevator to sub level 2.
Walk all the way to the left and enter a room with more electrified floor panels. Notice that there is a map of the room on the back wall showing which squares are safe. Open the chest to receive another keycard and grab the sleepy sheep from the question mark box. Travel past the elevator to a green lit door on the left to find a teleported. Press the red button to turn on the machine and then walk into it. Mario will be transported underneath Rogueport. He can now finish any missions or grab hidden items that have been missed during the game.
Travel one room to the right of the teleporter and notice the ceiling vent hanging open on the right side of the room. Use Mario’s spring jump to enter a vent shaft and travel all the way to the left to find a star piece in the corner. Turn Mario sideways and drop down the second vent from the left to land on top of a computer in the teleporter room. Use Yoshi to jump across to the computer on the left and crab the cog. Now, go back to sublevel 1 and place the cog in the machine in the room on the far left. First his the red button on the left, then the one on the right, then the one in the middle. Move Mario to the machine in front of the platform and he will control a crane. It moves to the right for as long as you hold A, then moves back for as long as you hold B. Use the crane to grab a star piece. 6 coins, the feeling fine badge, and the feeling fine P badge.
Return to sublevel 1 and enter the door to the right of the second elevator. Here Mario can read a note revealing that the key code for the level one door on the right is 014029. Return to sublevel 2 and walk all the way to the right and enter this access code. In this room there will be another quiz, answer three wrong and you are toast. Here are the questions:
Whats hidden here?
A: Elevator Key
Whats the name of the girl in Petalburg who’s waiting for Koops?
A: Koopie Koo
Goomba, lava bubble, buzzy beetle, and boo, how many feet do they have?
A: 6
Where was the diamond star?
A: In Hooktail’s belly
What was the name of the very first champion at the Glitzville Arena
A: Prince Mush
What did Frankie and Francesca loose on Keelhaul Key?
A: A ring.
The next room uses many of Mario’s companions. First, throw Bobbery over the barrier to flip the blue switch. Then turn sideways to walk through the bars and onto the moving conveyer belt. Duck into the shadows with Vivian to get past the next barrier and hop onto the rising platform. Take this to a pipe which leads to the background. First travel left to get the ultra shroom and then go right across the gears. If Mario falls to the bottom, he can always start over by going through the warp pipe on the right in the background which will take him to the save point and heart box. This also leads back to the beginning of the moving platforms. The goal is to reach the tallest pipe in the background on the right, which will bring Mario to a paper airplane square.
Fly to the left to grab the key card and then start from the beginning of the platforms. This time, in the background, jump to the warp pipe that is enclosed by red steal beams and take it to the foreground. Follow the swinging platforms to a blue switch which creates a set of stairs that Mario can reach by backtracking across the platforms. Enter the door at the top of the steps to confront Crump and…
Magnus Von Grapple 2.0
HP: 70 Attack: 6 Defense: 2
Each X-punch: HP: 5 Attack: 9 Defense: 0
Magnus Von Grapple is back and much more powerful, with a few new tricks up his sleeve. Make sure to take care of his separated arms with a group attack whenever they are unleashed. Bobbery has a good area blast attack that takes care of the arms. Use Mario’s powered up Hammer attacks to inflict the most damage on Magnus. When Magnus has lost about Half of his HP he will perform a devastating move where he sucks up audience members and shoots them at Mario or an ally. This move will take away most of Mario’s HP and is difficult to block, so make sure you have enough star power for a sweet feast, or an ultra shroom on hand towards the middle of the battle.
Once Crump is destroyed Mario grabs the last crystal star and the chapter ends. It then switches to Bowser who has just arrived at the Poshley Sanctum. He grabs the star on display inside only to find that it is another fake. Pennington informs the King that Luigi has in fact grabbed the authentic crystal star.
Back on the Moon, Mario decides to travel back to Rogueport. The only path open to Mario is on the right side of sublevel 4, which leads to TEC. The computer uses its remaining power to activate the teleporter on sublevel 2, which Mario can use to travel back to Rogueport. The Professor is waiting for Mario outside of the teleporter and informs him that he has just seen Princess Peach dragged inside The Thousand Year Door.
Head over to the door and stand on the pedestal for the final time. The massive door swings open and reveals the path to the palace of the shadows. Mario enters the inky blackness, and chapter 8 begins.
Chapter 8
Walk through the first room and onto a stairway. Walk to the back of the screen when first entering the stairway to find a stopwatch. Along the steps Mario will be attacked by Swoopulas which steal HP and add to their own. In the next area, hit the question mark box to find a shooting star.
At the bottom of the steps there are gold bullet bobs being shot out of gold cannon. Keep jumping on the bullets until Mario reaches the cannon. This is an excellent battle to use the shooting star he has just acquired, it will significantly damage all enemies, especially the bobs which will continuously spawn.
The stairs lead to a hallway with spikes that rise out of the floor when Mario approaches them. Take each step with caution and the spikes will reveal themselves slowly. The next hallway features rotating and moving rows of flames. Navigate the first set either by running past them with Yoshi (this takes some expert timing) or by jumping over them. The second set has high and low flame columns. Mario can jump over the lower ones and then either roll or use Vivian to duck under the high ones.
In the following room there is a blue pile of bones, speak to it and an army of dry bones will appear and try to force Mario from the room. Hit them with the hammer to clear a path towards the blue one, who will be running away. Once Mario reaches him, an inescapable battle ensues. Focus the powerful attacks on the blue dry bones as he will resurrect his cohorts. Area attacks are good for disabling the other enemies for a time. You may want to put Mario in the back for this fight seeing as when all 5 enemies are attacking, they deal out a large amount of damage.
Grab the key, and enter the next area. There will be a question mark box with an ultra shroom and gold bobs being fired. Navigate the bullets and head down the steps to face a second round of cannon at the bottom.
The next area has three question mark boxes containing a P-Up D-Down P badge and a jamming jelly. The next room has four doors on two levels. Always travel through the door with the lit torch in front of it or Mario will be dumped back to the beginning. After going through a number of torch lit doorways, Mario finally walks into the underground city. In the center of this courtyard there are two chain chomps blocking the bridges. Use art attack to quickly disperse of them, as their high defense and immunity to fire will protect them from most other assaults. In the center of the are there is a heart box and a save point. On the left and right sides, use Bobbery to blow up the stone chain chomps to reveal warp pipes leading to the background. Hit these switches to reveal paper boat panels. Before using these, travel to the right and through three halls until Mario meets up with Gloomtail.
Gloomtail: HP: 80 Attack: 8 Defense: 2
This enemy will bite, stomp, and breathe poison at Mario. When Gloomtail powers up, have Vivian on the team to pull Mario into the shadows and into safety. He has 70 HP, so the battle will last for awhile, but perform stylish moves for extra star power and Mario will do just fine.
After Gloomtail is defeated he coughs up a star key. Use Bobbery against the wall to the right of his head, to open up a secret area leading to an ultra shroom and jamming jelly. Return to the castle and use the paper boat panel to sail to the door.
On the first floor of the palace there are four doors. Enter the one on the right in the foreground and use Flurrie’s breeze in the center of the room to find a chest with a key.
In the door behind this one, Mario can walk through the wall on the right side to find a switch. Collect this key as well. In the room on the left side towards the foreground, hit the block on the left three times, and the block on the right twice. In the room on the left side in the background, destroy the stone block that Mario can reach and then continue to the second floor, he cannot yet get the key in this room.
2nd Floor
In the room in the foreground on the right, hide in the shadows with Vivian to reveal a box and the key. In the background on the right, use Bobbery to blast through the wall and get the key. In the room on the left in the foreground you must defeat the bones in the order of their difficulty from easiest to most difficult. This is easy, because they are in order on the ground from left to right. In the room on the left in the background, destroy the stone blocks that Mario can reach and return to the first floor.
1st Floor
Go to the room in the background on the left side and destroy the remaining stone block, hit the switch and grab the key.
2nd Floor
Go to the room in the background on the left side, destroy the remaining stone block, hit the switch and grab the key.
3rd Floor
On the third floor, place the star key in the pedestal and columns with key holes will rise from the ground. Place the keys from the rooms below into each pedestal and a stairway will rise in the room to the right of the castle. Exit the castle and walk towards the door on the right and the Shadow Sirens and Professor Frankly will greet Mario.
Mario must battle the three villains once again. Doopliss has 40 HP, Marilyn has 40, and Beldam has 30. Marilyn, the great big large one, can do the most damage with her lightning strike and charged attacks. Beat her into the ground first. If Mario has enough star power to perform an art attack, this will take a significant amount of HP from the whole team. Near the end of the battle, Doopliss will mimic Mario which makes him more powerful, but easier to dodge. Once on of the team members fall, work on the other two with Mario’s powerful hammer attacks.
After the battle, go through the door on the right in front of the castle and walk down the steps. Mario will be met by a few Dark Wizzerds. At the right side of the area, use Flurrie to blow away a section of the wall, enter the doorway and climb up the ramp. Then use Yoshi to reach the raised door. In the next area there is a red switch on the right that triggers a timed platform that comes out of the wall. In order to reach this platform in time, hold Koops shell attack in front of the switch and climb the steps with Mario.
On the other side of the steps there is a question mark box with a cape inside and a doorway. On the other side of the door, walk up the steps to the left and enter an area with two arrow boxes. Hit the box on the left but not the one on the right. Walk back to the right and use Yoshi to cross the next gap. Further to the right, fall down the pit and hit the blue switch with Mario’s hammer. Hop on the block as it rises. Go to the right again, and hold Koops in spin mode in front of the small red arrow block. Drop down onto the large red block and release Koops and walk off to the right in the middle of the ascent. Use Yoshi to cross the gap and head through the door.
In the next area, use Mario’s spring jump to reach the pipes overhead and climb across the gap. Walk through the door against the back wall to enter the next puzzling room. First, walk to the left of this room to find a chest containing a shooting star. Then, walk up the steps and throw Bobbery down to hit the red switch and bring out the platform. In the area to the left, beat the chain and notice the order of the bright stars in the background.
Walk to the left and Mario will come upon a locked door and a save point. Save the game and walk to the right, where there is a large wooden wheel. Jump to the platform on the bottom, middle of the wheel and then use Yoshi to reach the key. Return to the locked door and head on through. Grab the life shroom and roll into a tube to climb the steps. At the top of the next area, hit the boxes in the same order that the stars were lit up which is from left to right: lit, off, lit, lit, off, lit, off.
Return to the wooden wheel which is now spinning. Ride the wheel to the top where there is a box with a life shroom, then cross to the right. In the next area, use Flurrie’s breath on the large block to reveal that its made of stone. Use Mario’s spinning hammer to destroy it, then his butt stomp to fall through the wooden panel underneath it. In the room below, jump on top of the question mark box and jump up to find a point swap. Then walk out of the door.
The next room has a very skinny path that Mario must follow to another door and an airplane square. Fly to the first doorway, or fly to the life shroom and then return to the first doorway. In the next area, Mario should hit the red box, then hop on Yoshi for extra speed and run up the stairs to cross the gap and get the palace key. Return to the airplane panel by dropping to the bottom and using the spring on the left side and this time fly all the way across the room to a locked door. On the other side of the door there is a save point and a heart box. Be sure to use both.
Lord Grodus
HP: 50 Attack: 7 Defense: 1
The X’s surrounding Grodus will boost his defense by one each.
Do not let Grodus have more than 2 X’s surrounding him at any given time. They will form a shield, and it will be difficult to lower his HP. Use Bobbery’s area explosion attack, or earth tremor to deal damage to the whole group of enemies. Once you establish a pattern of keeping Grodus’ shield down, slowly chip away at his health with hammer attacks.
When his HP is drained, Grodus will threaten Mario with suffocating the princess and then zap him with lightning. Just before Mario does battle with him again, Bowser drops through the ceiling onto Grodus’ head. The King attacks Mario along with Kammy Koopa Koopa. Kammy will boost Bowser’s strength and health while casting harmful effects spells on Mario. Take her out first, and the battle will be go much more smoothly. Bowser’s attacks are somewhat powerful, but as long as Mario has an ultra mushroom handy to boost his HP when the going gets tough, he should be fine.
After Bowser and Kammy are knocked out, Grodus escapes through the back wall with Peach. Enter the hole, to find a stairwell with a heart box, a save point, an ultra shroom, and a jamming jelly.
At the bottom of the steps there is a doorway to the true treasure protected by the Thousand Year Door. Grodus summons the Shadow Queen from the crypt and she uses princess peach as a vessel for her evil spirit.
Shadow Queen
HP: 150 Attack: 7 Defense: 0
The Shadow Queen uses many different powerful attacks. At first the queen simply looks like an evil Princess Peach, but after taking some damage she switches to a more deadly form. Some techniques to rely on are to use Vivian to pull Mario out of the way when the queen charges up, and to use good multi enemy attacks to get rid of the queen’s evil hands and do damage to her at the same time. Do not let Mario fall below 14 HP if he doesn’t have life shrooms because some of her attacks will take away just that much damage. When the battle becomes impossible, the crystal stars will appear and summon the energy of Mario’s friends all over the island.
Mario’s stats are completely replenished and the battle begins anew. Continue to use powerful hammer attacks, and sweet feast when Mario runs low on HP. Eventually the Shadow Queen falls to Mario and his friends and the day is saved. Congratulations! You have conquered Rogueport and vanquished the Shadow Queen.
Princess Peach is unharmed and the happy couple is reunited. The Professor also runs in after the battle with a treasure chest, it looks like Mario will finally learn the secret of the treasure Peach originally searched for! Or not. Mario and the princess sail back home after saying goodbye to all of their new friends and the adventure comes to a close.
Sit through the credits and press A at the screen showing Rogueport from a distance. Mario and Luigi are back home when Mario receives an e-mail from Goobella. All of his teammates are doing well back in Rogueport. Goombella is continuing her research and Koops is thinking of becoming mayor of Petalburg. Yoshi has continued fighting in the ring and uses Mario as his inspiration. Flurrie has returned to the stage and is joined by Doopliss in the a hit play detailing Mario’s adventure. Vivian is reunited with her sisters and they are living more peaceful lives. Ms. Mouz is still collecting badges and runs the badge store in her spare time. Even Crump and Grodus are hanging out in Posheville without causing any trouble and good old TEC survived the power outage and eagerly awaits Mario’s return.
Mario can now return to Rogueport with all of his friends to continue collecting items and exploring the island. Talk to the professor to learn that the chest behind the Thousand Year Door contained a dried mushroom!
YOU BEAT THE GAME BUDDY!!
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