Paper Mario The Thousand Year Door Walkthrough

Prologue

The game opens as Mario receives a letter in the mail from Princess Peach. She has traveled to Rogue Island in search of a mystical treasure. She asks Mario to meet her at Rogueport to help her find the treasure. Our hero hops on a boat and makes the journey across the sea. Mario is dropped off at the dock and the journey begins.

The first thing to make note of at the dock is that if Mario jumps into the water he will be chased out by an unfriendly fish and he will lose one hit point. The first thing Mario approaches as he walks inland is a multicolored box with an S on it. These boxes represent save points. Jump up and hit the box with Mario’s head to activate the save point. Save your game and walk towards the steps.

The scene is interrupted by a young Goomba girl named Goombella who is being harassed by some troops. Walk towards her and Mario is sucked into the confrontation. The troops don’t take kindly to the intrusion and Mario enters into his first battle. The only options are to use his hammer and jump attack. The soldier only has about 6 hit points so this battle is over quickly. Afterwards, an army of lesser soldiers pile onto Mario but he and Goombella are able to escape in the commotion.

Mario and Goombella discuss their situation in Rogueport Plaza. It turns out that she has also been searching  for the treasure on Rogue Island and she decides to join up with Mario. Goombella has a head bonk attack that is similar to Mario’s jump attack. She also has a “tattle” ability which reveals info on an enemy such as their number of hit points and defensive abilities. While traveling through different areas, press X at any time to have Goombella give info about the surroundings and nearby characters. After Goombella joins the team, the next task at hand is to find the Professor. But first you will want to root around in Rogueport’s main square.

Rogueport’s Main Square
In the center of the square there is a hangman’s stand. Directly behind this to the left there is the Toadstool  Bros. Bazar where Mario can buy and sell items. For more info on this area, see the items section of the guide. To the right of the archway there is a doorway to Podley’s Place cola shop and the inn upstairs. Mario can pay 5 coins to stay at the inn and replenish all of his stats. This is also where Toadsworth, the steward of Princess Peach’s castle is staying at the moment. On the left side of the room there is a doorway outside where Mario can enter the Badge Shop. To the left of the badge shop there is a house key. This comes in handy later during the help center quests. Hop up on the house to the far left and at the very edge of the house walk towards the background to find a star piece.

Next to the Item shop there is a sign post. Read the front of the sign to learn that there is an ongoing turf war between the piñata syndicate and the Robbos. Read the back of the sign to read some graffiti by Podley’s best costumer. Apparently he has seen the princess and is smitten with her.

Squished Contact
Walk to the very left of the square and Mario is stopped by Zess T, as skilled Toadstool cheff who has lost her contact lens. She will tell Mario not to move, but in order to continue in the game, eventually Mario will have to take a step. When he does, the contact will be squished and your little mushroom acquaintance will become slightly miffed. To punish Marion for his clumsiness, the toadstool blocks the entrance to the western area until she is compensated for the destroyed contact. Enter the item shop and speak to Thriff T. to have him special order another lens. Mario must wait for the order to come in. There is nothing more that can be accomplished in this mission right now, but keep it in mind for later in the game.

If you head through the archway in the middle of the square, There is an unsavory part of town. Head to the left and enter a doorway into a garbage filled room. Search behind the mattress against the wall to find a star piece.

Exit out to the main square and head to the right. Look behind the wooden boxes in front of the fence to find another star piece. Head through the door to the far right of Roguesquare. As you enter this area, a thief will blast past Mario and Goombella and steal 50 of Mario’s coins. That’s life in the big city.  

Secret Area
Walk against the brick wall before the wizard’s shop. It has the sun sign over the door. In this back alley you will find a Shyguy who runs a credit card scam. You will also find a character named Darkly who says that he likes dark places. Walk down the ally behind Darkly, jump on the crates and walk to the right behind the house. Here you will find another star piece.

The first door in this area leads to Merlon the wizard’s shop. Here you can trade shine sprites to have one of your allies leveled up. Of course, Mario doesn’t have any shine sprites yet, so keep this in mind for later. Behind the second door is Professor Frankly who has been studying the legendary treasure of Rogueport. The professor doesn’t know exactly what the treasure is, but he does know that in order to reach it, you must have the 7 Crystal Stars. All that he needs to find these stars is the magical map… which just happens to be the very map that Princess Toadstool has sent to Mario! BOOYA!

The professor leads Mario outside of his house where he opens the gate to a warp pipe. Before traveling below the city, you have the option to partake in a battle tutorial. Here the professor teaches the finer points of Action Commands. Check the combat section of the guide for more info on this.

Head down the warp pipe. At the base of the pipe there is a save point. If you enter the doorway to the left you will enter an area with a doorway that leads to Merluvlee the fortune teller. There are three options when talking to her.

My next path: 2 coins
Star Pieces: 5 coins
Shine Sprites: 10 coins

For the designated price, Merluvlee can tell you where to go to advance the game or find either of these two items. The rest of this are is blocked off, so return to the save point at the base of the warp pipe and head to the right. The gang is harassed by a group of Goombas and must battle them. There are three versions of goombas, normal goombas, winged goombas, and goombas with pointy helmets. The winged enemies cannot be hit with Mario’s hammer while the Goombas with the pointy helmets cannot be jumped on. Pick your actions accordingly in battle. Each enemy only has 2 hit points, so successful action commands will dispose of the enemies in one hit.

After this battle, go up the steps and go back towards the floating platform. Take the platform to another warp pipe. This pipe leads to an area which has three enemies roaming about. If Mario gets the jump on an enemy and attacks first, when battle mode begins he will be able to launch the first attack. This is useful at this stage of the game because each enemy only has two hit points, so a well played action command will end the battle.

Walk down the steps and you will come across boxes with question marks on them. Hit these boxes with Mario’s hammer to reveal a mushroom and a fire flower. There are also some blocks that can be smashed with your hammer to reveal another warp pipe. Travel down the pipe to end up behind a large yellow box with a face on it. Search behind this box to find another star piece.

As you continue to the right of this area, Mario will encounter some Spinia. They move in quick spurts, so wait for one to make a dash, then approach it and bash it with your hammer. These enemies have a max of three hit points and a quick dash attack that is very difficult to block.

After battling the Spinia, walk up to the blue block with the exclamation point on it and hit it with your hammer. This will reveal a set of steps leading upwards. Walk up the steps and drop down behind the piece of floor with the arrow on it to find a black key.

Jump down, and climb back up the steps and enter the doorway at the top. Here you will find an entity trapped inside a black chest that has a lengthy conversation with Mario. Use the black key to open the chest and Mario will be “cursed” with the ability to turn into a paper airplane.

Flyin’ High
Now whenever Mario finds a panel on the floor with a paper airplane symbol on it, he can transform into a paper plane by pressing the Y button. The airplane can be controlled using the analogue stick. Hold back to fly upwards and hold forwards to fly downwards. Then press the B button to turn Mario back to normal.

After the presentation, walk back out of the door and over to the paper airplane panel. Press Y to turn into the plane and fly over the chasm towards the doorway above the big yellow block. In this room the gang finds the Thousand Year Door. When Mario stands on the pedestal in front of the door, a bright light appears and the location of the first Crystal Star appears on his map. He is also given the special healing move, sweet treat. This is discussed in more detail in the combat section of the guide. Special moves are available when you have enough star power. The professor gives a tutorial on using this new ability, as well as interactions with the crowd and the bingo feature.

After the tutorial the Professor directs the group to Petal Meadows and gives Mario the move: Power Smash. He also gives Mario a badge. When equipped, these enable Mario to use special attacks in a battle.

When the professor is finished talking to you head back to the hangman’s post in the town square. Walk through the archway behind the stand again and enter the dirty room to your left. Here you will find the Shyguy who robbed Mario earlier and he will return the money he stole.

Back Underground
Return to the pipe in front of the professor’s house and travel back underground. At the bottom of the pipe take a left through the doorway. Next to Merluvlee’s house a masked blue character has appeared. This is Dazzle and he collects star pieces and trades them for badges. By this point you should have four star pieces, which can get Mario some very useful items. Make sure to search behind the column behind Dazzle to find another star piece.

Head back through the door to the right, walk down and back up the steps and stand on the paper airplane floor icon. Press X to turn into a plane, cross the gap and enter the door. On the other side is a ledge with a soggy tentacle resting on the ground. Hit the tentacle with your hammer to fight the Bloop.

At first, he hides above the stage with two tentacles sticking out. One tentacle is too high to hit with your hammer, but each will only take one hit for them to roll up. Once both are destroyed, the enemy falls on his head and is vulnerable to all sorts of attacks. This is a good time to use Mario’s Power smash. When he gets up, he will use an ink attack that affects both Mario and Goombella. A couple more attacks takes this guy out of the game and raises some moving blocks over the troubled water. Jump onto the moving blocks to find a warp pipe that ends the prologue.

Chapter 1

Mario and Goombella pop out of the warp pipe in the Petal Meadows. There is a save point next to the pipe, so remember to save your game. In this area you can hit the trees in the background with Mario’s hammer to shake loose useful items. Hit the tree to the left to shake down a star piece. Hit the tree to the right to knock down a mushroom.
Continue on to the right and hit the question mark box for a feel-good mushroom. Cross the bridge and hit the question mark box to receive the close call badge. This will cause some enemies to miss attacks when Mario is in danger.
 
 
 
 
 

 


Continue on to a warp pipe that takes Mario up to see a heart that he cannot yet reach. Head back down and hit the coin box continuously. In the next area there are some spiky clumps of grass that Mario can search by pressing the A button when he approaches them. The two clumps in the foreground contain coins. The larger one in the background hides a warp pipe that takes Mario to the round hills on the horizon. Once he is back there, travel to the right and hit the blue question mark with his hammer to build a bridge over the gap. Then Continue to the right to find a star piece. Hit the question mark box on the other side of the bridge to find a mystery item. Use these items to find out what they do.

Petalburg
In the first area of Petalburg there is a save point, an item shop, and an inn. Replenish Mario’s resources and talk to the townspeople about Hooktail the dragon. In the next area walk up the steps of the first house and search the bushes in front to find a Turtley Leaf. This replenishes 3 FP. Enter the house and speak to the wise old Koopa. He convinces Mario to dispose of Hooktail the dragon. In order to get there Mario will need to access a warp pipe with the stone keys, which are found in the Shhwonk Fortress just past the village.
Leave the professor’s house and head to the right. You should receive an email alert at this point. You can access your email by pressing start and looking under gear, and then checking important things. The mail is just the professor reminding Mario to check his mail often. Since you have spoken to the mayor, the koopa on the right side of town will let you pass through the gate into the Shhwonk Fortress.
 
 
 
 
 

 

 

Route to Shhwonk Fortress
Leave town on the right side. In the next area search the first crop of grass to find a star piece. The goombas in this area are joined by Koopa Troopas who have a defensive shell. Knock them onto their back by jumping on their heads and their defense drops to zero. When you reach the question mark block on the ground, search two trees back to find a coin and hit the block to receive a POW. Now enter the castle to the right.
Once inside the castle, search the skull on the pedestal to enter into a battle with two of them. These enemies are called bald clefts. They have a max HP of 2, so they aren’t that much more difficult than goombas, however they can’t be hurt by fire or normal attacks, so use a POW block to take them out.
Leave the castle and continue on, search the tree on the second rise to find another coin. Search the two shrubs before entering the next castle to find a POW and a coin. In this castle Mario comes in contact with a couple of Bristles. They are impervious to fire and close attacks. A POW is the best way to deal with these enemies.
 
 
 
 

 

 

 

After this castle walk forward until you come to a block with a question mark on it. Search in front of the block, but behind the brick wall to find an Inn coupon. This lets Mario stay at an inn for free. Hit the block for a fire flower and search the next shrub after the block to find a coin.
Walk back to the professor’s house. At this point you can talk to the bird with the spear guarding the eastern doorway. You can either pay the guard to pass, or take him on in a battle. Choose “I can take you!” to engage the fool. The next floating block is a special type of item. It has a heart inside and a number of coins over the top. If you hit this box it will replenish all of Mario’s HP and FP but will cost him the number of coins indicated over the box.
Inside the next doorway there is a save point. Save your game as you will now have to answer some trivia, hosted by a big spiny block. You will have to answer five trivia questions in order to past the test.
Question 1: What’s hidden in this place?
Answer: Stone Keys
Question 2: What do one Mr. Softener and one Fire Flower Cost at the shop in Petalburg?
Answer: 16
Question 3: What is the name of the Mayor of Petalburg?
Answer: Kroop
Question 4: Where is the crystal star?
Answer: Hooktail castle
Question 5: How can one get from petal meadows to Rogueport?
Answer: Go through a pipe.
 
 
 

 

 

 

 


Answer these questions and a pipe will appear. Travel downward into a room with a door on both sides and a question box. In the box is the badge multibounce, which lets Mario jump on all foes in a row by tapping the A button at the right time. Take a left to find some fuzzies. These enemies will drain your health and use it for themselves if you let them, so practice up on hitting that action button. Two rooms later Mario will come across the moon stone. After picking up this item you will battle against four fuzzies. The multijump, or a fireflower if very useful here.
Now travel to the right and and head through some rooms to find a sun stone. You will have to battle another four fuzzies and when you return to the center room, a gold fuzzy will block your path. This enemy has more hit points than a normal fuzzy and will call upon a fuzzy hoard after taking the first round of damage. The horde attacks multiple times, although you can use the action button to block every one of these hits. The Horde has 20 hit points, so focus on the gold fuzzy, once his hit points are gone the battle ends.
 
 
 
 
 

 


Now that you have both the sun and the moon stone, return to town and speak to the elderly mayor. He informs Mario that he now has to find the secret warp pipe to the castle. Leave town to the left and you will run into Koops, the cowardly Koopa Troopa. He will beg to join Mario on his quest to defeat Hooktail.
Koops
This Koopa can be a valuable ally while wandering through the world. Press X to fire him at enemies. If you hold X down, Koops will continue spinning in place until you release the button. With Koops’ help, Mario now has the ability to hit the large blue question marks, switches, and pick up items that are too far to reach.
Koops will automatically replace Goombella, but team members can always be switched from the menu screen. Continue left until Mario reaches the warp pipe that takes him up to a heart badge. Use Koops’ shell attack in the direction of the happy heart badge and he will pick it up for Mario.
 
 
 
 

 

 

Continue left until Mario reaches the area where Hooktail castle is visible in the background. There are two bushes with odd shaped holes in them. Press the action buttons at these bushes to place the stones in them and reveal two blue exclamation mark boxes. In order to open the warp pipe, both of these boxes must be his at the same time. The trick to this puzzle is to fire Koops in front of the first box and hold down X. Then walk over to the other box and hit it with Mario’s hammer, while at the same time releasing X so that Koops hits his box. This opens the pipe and Mario can enter the castle.
Hooktail Castle
In the first room of Hooktail castle there is a door on the ground floor that leads to a busted bridge. Walk towards the foreground on the grass before the bridge, this will lead to a path under the bridge. Jump on the platforms and use Koops to grab the HP Plus. There is also a yellow spring that boosts Mario up to the second floor. Up here there is a Heart box that will replenish your stats for a mere 6 coins. To the right there is an airplane square that will take Mario over the moat.
In the next room there is a stair case that leads to an airplane square that will take you back to the castle entrance. There are also a number of Koopas guarding this area. Get the jump on them with Koops shell attack. You will also face some Paratroopas who must be knocked out of the air before they can be knocked on their back. In the question mark box in this room there is a Power bounce. This allows Mario to keep jumping on an enemy until he misses an action command.
 
 
 
 

 

 

 

Continue to the right into the next room. Here Koops will find the skeleton that holds a note alluding to Hooktail’s weakness having to do with a cricket. There is also a pile of bones that blocks the door to the next room. Searching this skeleton will cause the room to be filled with a crowd of the bone koopas who will try to throw Mario out of the castle. Fight against the current by jumping and walking to the right. After a bit a battle will start against five Dull Bones. Koops shell attack and Mario’s multi jump is very useful against this row of baddies. You can also use the power bounce inflict some heavy damage on this crew.
 
 
 
 
 
 

 

In the next room there are a number of Dull Bones. There is also a box containing a shine sprite. These can be traded in Rogueport for ally power-ups. In the next area there is a puzzle involving different colored boxes. First Hit the blue box in the foreground with your hammer. This will bring another blue box in the back ground. Jump on the blue box in the background to reach the large yellow block. Smash this block with your hammer and the large yellow box with the triangle is now free to move up. Hit the yellow box in the foreground to raise the large yellow box. Walk to where the large yellow box used to sit and use Koops to hit the red box with the exclamation point on it. This will flip the staircase and allow Mario to use Koops again, and grab the castle key.
Secret Area
Before continuing on to the next area there is a secret area that can be reached from this point. Hold X while using Koops shell attack in front of the boxes that raise and lower the blue and yellow boxes. Then get on top of these boxes with Mario before releasing Koops. The blue box will take you to a doorway that leads to a star piece. Bring the blue box back down and do the same thing with the large yellow box, ride it up to find another star piece.  
 
 
 
 
 

 

Head through the door on your right and you will find a save point. There is also a moving block which can be used to elevate Mario to a locked door and a badge that he cannot yet reach. So enter the next door on the right to find a room with some prison cells in it and a red switch. This switch will open the jail cell door, but only for a short time, so hold Koops’ shell attack while Mario gets in position in front of the door. The release the attack and stroll on through. There is a hole in the wall in the cell which leads to a room with another mysterious black chest. You will need to find a black key to open this up, so go through the door to your right.
Search the chest in the center of this room to find a black key. Once you find the black key in the chest, spikes will come up from the floor and the ceiling. You have to get out of the room within 30 seconds or be crushed by the spikes. Mario can see where the spikes come out of the floor before searching the chest so if you have trouble finding your way out, memorize the pattern on the floor before the spikes pop out.
 
 
 
 
 

 

 

Return to the black chest and open to receive the curse of turning Mario sideways by holding the R button. Exit through the door on the left and walk out of the prison cell by turning Mario sideways and walking through the bars. You can also walk through the first cell on the left to receive the Attack FX R badge.
Back track all the way to the room where the hoard of Dull bones attacked Mario. He can now slip through one of the cells in the background and find the castle key that opens the door in the room to the right with the large elevator block. Use the key to open the door and enter an area that has a replenishing heart block that charges 6 coins. To cross the next gaps, hit the first switch with your hammer and hit the next switch on the other side of the gap with Koops.
The third gap is seemingly impossible to cross, but notice that on the wall behind Mario one of the windows is open. Jump out the window and first head to the right to find a star piece. Then walk to the left to cross behind the gap and go through the door. In the next area use Koops delayed shell attack to raise the block with Mario on top of it. There are some baddies to take care of at the top of this elevator, and then head through the door on your left.
 
 
 
 

 

 

 

Mario and Koops run into a mouser with a heart shaped tail in this room. She has been robbing the castle and informs the group that somewhere in the castle there is a badge that can be used to defeat the dragon. In this room there are a number of chests which contain a feel-good mushroom, a castle key, and honey syrup. There is also a box containing a shine sprite.
Go through the door to your right, and use the castle key to enter the door on the other side of this room. Mario enters a long room with another elevator block at the end of it. Use Koops delayed shell attack to hit the switch with Mario on the block and it will rise up to the ceiling. Walk to the left along the thing gray ledge until you reach a paper airplane square. Walk sideways through the bars and across this block. Then get on the thin gray ledge on the other side and walk all the way to the right of the area to find a star piece.
 
 
 
 
 

 

 

Now walk back to the airplane square and turn into a paper plane to reach the door to the right. In the next area there is a stair case heading up and one going down. Go down the stairs and hit the switch to drop the elevator block down. Use Koops to grab the castle key and then fall down the hole onto the elevator block and walk to the right to find The Last Stand P badge. This badge drops the damage your ally takes when you are in danger by a half.
Head back through the castle back to the stairway you dropped from and this time go up the steps. At the top there is a locked door and a box containing a shine sprite. Use the castle key at the door and head outside the castle onto the roof. There are some enemies along the way, mostly koopas and goombas, nothing scary. Walk up the winding tower until you reach a large door with a save point and heart box outside of it. Save your game and restock Mario’s health and enter the door.
Inside you must battle Hooktail the dragon. There are two places you can attack the dragon, his nose and his foot. He has 20 HP and will break fire and stomp on Mario. The badge that makes him weaker is the sound effect badge that Mario found in the prison cell earlier in the castle. When Mario does his hammer attack the sound resembles crickets and makes Hooktail woozy. After his HP gets low, Hooktail will offer Mario a number of gifts to stop hurting him. Do not accept these offers and Hooktail will attack the audience and regain some health. He should only take a few hits now, so put the nail in the coffin with some special attacks.
 
 
 
 

 

 

 

After Hooktail has been defeated a Koopa emerges from his mouth and gives Mario and Koops the crystal star. We then join princess peach where she has been captured by the X-nauts. You take control of the princess in her cell. Direct her to the left and search the bath to take a shower. The doors on the right will now open automatically and lead her to the main computer where she convinces it to let her send an email to Mario.
In the next scene you take control of Lord Bowser who is informed by his servants that Mario is after the crystal stars. He also learns that Princess Peach has been kidnapped and heads of to Rogueport to kidnap her back.
Chapter 2
 
 
 

 

 

 

 

Mario and his gang are back in Petalburg and decide that they must bring the crystal back to the thousand year door to find the location of the next crystal. Head to the mayor’s house and use Mario’s sideways turn ability to enter his front yard and get the Mega Rush P badge. This increases your attack power by 5 when your partner is in peril. Travel back to Rogueport and Mario will receive princess Peach’s email about her kidnapping.
In the sewer area there are now some new places that Mario can reach with his new two-dimensional ability. Once Mario reaches the sewers of Rogueport, he can now use his paper-thin ability in the area just to the left of the warp pipe to the Petal Meadows to reach a warp pipe to the background. Here, if he travels to the left he can enter a house with the fortune teller. Then, in the room with the Thousand year door, he can walk between some bars to reach a spring. This boosts him to an airplane square he can use to travel across the room to another spring and a door. The spring lifts him to a shine sprite, and the door leads to the cave of 100 trials. This is covered in full, later in the guide. You may want to wait until Mario is a bit more powerful to take on this task.
 
 
 
 

 

 


Stand on the Podium in front of the Thousand Year door and Mario’s star map will be updated. Mario appears in the professor’s house where he explains that the second crystal star is in the Boggly Woods. There is a warp pipe leading to this area under the city, but first take care of some business about town. Travel to Merlon’s house and power up one of your allies. Goombella will be rewarded with multi-bonk and Koops will receive shell shield.
Trouble Center
The area to the right of the professor’s house is guarded by Gus. He either charges you to pass, or you can battle him and get rid of the pest for good. In case you decide to battle, here are his stats:
Max Hp: 20, Attack: 3, Defense: 0
His pointy spear protects him from jump attack
Once you get past there are two houses in the next area. The first is locked and the second is the help center. Here, Mario can read the bulletin board to pick up tasks that help out people around town.
In-between the two houses there is an alley way that Mario can enter if he turns sideways. This takes him to a back lot. Search near the wooden crates to find a star piece.
 
 
 

 

 


If you head over to the item shop, the contact lens that was special ordered earlier has arrived. Enter the shop and buy the lens for 10 coins. Return the lens to Zes T and she will enter the house next to the item shop. It turns out she is a talented cook and can combine items Mario gives her and change them into more powerful items.
There is also a new merchant standing in front of the sign board who sells the following items:
Sound FX G badge: 120 coins
Boo’s Sheet: 24 coins
Shooting Star: 36 coins
W Emblem Badge: 360 coins
Now that Zes T has moved, there is also a whole new section of Rogueport to explore. Head through the door to the left of the item shop. Right behind the brick wall when you enter this area is a star piece. Also, search behind the tall warp pipe in the flower garden to find another star piece.
 
 
 

 

 

 

Lottery and Casino
Travel all the way to the left of this area and search against the wall to find yet another star piece. The West side item shop has some new items for Mario to check out. In the center of this area there is a lottery board. Here Mario can buy a lottery ticket for 10 coins. Each ticket has four numbers on it and the more numbers match the daily drawings, the better the prize Mario will win. A new drawing occurs every night at midnight according to the GameCube’s internal clock, so be sure to check the lottery every day.
Behind the lottery sign is the location of the Pianta Parlor. This is a casino where Mario can play a number of games to win special prizes. As of now, the only game available is the slot machine. In order to play you must buy piantas which cost three coins each. The trade in prizes are as follows:
Cake Mix: 6 piantas
Super Shroom: 10 piantas
Super Appeal badge: 34 piantas
Refund badge: 34 piantas
 
 
 
 

 

 


Rogueport Sewers 2
Next to the casino is a sewer grate. Stand on the grate and turn sideways to fall down into the second section of the Rogueport sewers. There are three star pieces in close to this area. If you drop down from the platform you land on and search behind the right edge you find the first one. Return to the surface through the warp pipe at the right of the area and drop back down the sewer grate. Then jump across the floating platforms and go through the door to the right. Look behind the column in the next area to find another star piece. In this area walk all the way to the right and search behind the broken columns in the foreground to find another star piece. There is also a chest in the water of this area which contains a soft stomp.

If you take the moving block up to the second level in the background there is an item shop to the right which has some new and interesting things for sale. This is as much as Mario can accomplish in this area to head back to the right and take the warp pipe back up top. Go back down the warp pipe in front of the professor’s house and travel back to the area where the small creature that the professor mentioned disappears into the wall.
 
 
 
 
 

 

Next to the hole there is a barred entrance. Turn Mario sideways and enter the this door. Walk to the left in the next room to find Punio who asks Mario to help his people fight against the X-Nauts and save their sacred tree. Punio opens up a secret door at the top of the stairs in this room. Enter the door and travel to the left to find the Damage Dodge Badge. Then go right and enter the pipe to travel to the Great Boggly Tree.
Chapter 2
Mario enters the path to the Great Boggly Tree where there is a save point and many black and white trees. Hit the first tree in the second area to find a sleepy sheep. Mario will then come across the three sisters, who have lost their sketch of him, so they don’t recognize the man they are supposed to rob. Continue on, fighting pale piranhas as you go. The third area contains a pipe to the Boggly tree. There is also an inn ticket hidden in the flowers to the right of the pipe, and one of the trees to the right can be bonked for a coin.
Take the warp pipe into the background. Punio is waiting for Mario at the tree, walk around to the right side of the tree and search the waterfall to find an FP Plus badge. Unfortunately, Punio cannot get into the tree, so the group must travel to madam Flurry’s house. Leave the tree and walk to the right.
You will enter along area, go all the way to the right and walk into the hidden doorway inside the black wall. Walk towards the background and Mario will walk along a path behind the trees. Secret: Jump in front of the 7th tree with the semi-circles on the ground in front of it to reveal a hidden box containing the P-Down, D-up Badge. Continue to the left and jump on the blue exclamation box to raise the pipe in the foreground up. To the left of the box is a star piece.
 
 

 

 

 

 

Travel up the pipe and turn into a plane to reach the platform to your right. Use Koops shell attack to grab the shine sprite box to the left of the plane platform. Once you have crossed the divide, hit the question mark box to find a Quake Hammer badge. Walk to the right to enter the next area. Hit the third tree to find a star piece. Walk to the right along the fence until you find a missing panel. Further to the right there is a replenishing heart box that costs 7 coins. Turn Mario sideways to walk behind the fence. To the left there is a warp pipe, and to the left of the pipe there is a star piece.
Take the pipe into the background and walk to the right until Mario enters a house. It turns out that Mario must retrieve Madam Flurrie’s favorite necklace that has fallen into the hands of the three shadow sirens. Leave the house and go back to the start of the level to confront the sisters.
The Shadow Sirens
Vivian, Marilyn, and Beldam attack Mario and his friends at the same time. The three are ground based enemies so using Koops’ power shell if very effective. At first the sisters will use normal attacks. Marilyn and Beldam will teleport and smack Mario with moves that can be blocked easily. Vivian however, snaps her fingers and uses a spell against Mario which has odd timing. After one of the sisters is taken down, the remaining enemies will switch to group based spells that take off about 2 HP a time. Be prepared to loose 4 or so HP a round.
Beldam also has the ability to make Mario or his friend tiny, reducing their attack power. In all, each sister only has about 10 HP. After they are defeated they drop the necklace. Pick it up and bring it back to Flurries house.
 
 

 

 

 

 


Flurrie
This large frosty woman is a welcome addition to Mario’s team. While walking around, hold the X button to use Flurrie’s freeze breath. This will temporarily stun enemies by spinning them around. It’s a great way to get off easy hammer attacks. This freeze breath is also used to reveal hidden areas that are hinted at with torn edges or folded pieces of the background.
In battle, Flurrie has a body slam attack that works like as a jump and a gale force group attack. For the body slam, you must move a cursor within a circle on top of an enemy before time runs out.
The Great Boggly Tree
Travel to the great Boggely tree with the Madame and climb the root on the left side. Use her icy breath to reveal a secret entrance. Once inside, Mario will have to battle two X-Nauts. These enemies are difficult because they will drink potions to boost their attack power. Once this happens, use some powerful attacks and items or Mario is in for some damage.
After beating up on the X-Nauts, Punio runs into some of his old pals. It turns out that his sister has been kidnapped, and the tree is now infested by X-Nauts. They decide to liberate the tree from its attackers. Before taking the warp pipe on the right of the room, search the middle white bush on the left side of the room to find a coin. The next area has a machine that requires some type of item, otherwise the room is empty, so travel through the next pipe to the right.
Search the bush in front of the warp pipe in the next room to find some power punch. Continue up the tree until a scene plays showing an X-naut get bonked on the head by Mario’s mouser friend. Mario also finds the rest of Punio’s people locked up in a cage. Walk through the door to the left to do battle with a single X-Naut and get the red key. Open the chest in this room to find a super shroom and search the bush on the right side of the room for a coin.
Let the Puni elder out of his cage and then meet him in the first room of the tree. Here, he gives Mario the Puni orb and 11 of the little guys join the team. Go back through the pipe, up to the room with the strange machine. Use the Puni orb on the machine, and then stand on the square with all of the Punnies and a warp pipe will rise from the ground. Take the orb back out of the machine and head down the pipe.

In the next room there is an X-Naut, two more warp pipes and a control panel. The panel opens the door on the left side of the room which leads back to the save point. First, go down the next warp pipe, and walk to the right of the room. Search the bush to find a lightning rage and head back up top. The trick to this area is to get the Punies across the gap to the right side of the room. Use Flurrie’s freeze breath to blow them off the edge and into the water below. They will then float back up in bubbles and gravitate towards the orb if its in the machine on the right. Take them down the warp pipe and into the next area.

 

 

 

 

 

 


In this room, walk across to the left side and use Flurrie’s breath to blow away the odd shaped, rounded thingy covering a paper airplane square. Fly to the right where Mario can land on another square, then fly to the left to land on a platform where Mario can obtain a shine sprite. Head back up top to gather the punnies and bring them down to the bottom again to the next pipe.
This area has a zig zagging path over a lower level. There are two spiders that will drop down and scare the punies, use Koops shell attack to zing these guys out of the air. Around the bend on the left of this path there is a question mark box. Use Koops shell to hit an invisible box under the question mark and grab the Damage Dodge P badge.
Drop down to the lower area and Mario will find a save box. Also, use Flurrie’s freeze breath on the left wall to open an entrance to a secret item shop. Walk to the very left side of the shop and speak to the Jabba hiding behind the log and he will join your team. There is a replenishing heart in this room which costs 8 coins and some powerful new items for sale.
Head back up to the zig-zag path and go through the opening on the right. Here, Mario and his gang will run into an army of 10 Jabbies. A battle ensues, the Punnies win and they proceed to destroy the main hive, opening a doorway to another room. Inside, search the chest to find a blue key that unlocks the large Punnie cage back upstairs.
 
 

 

 

 

Return to the cage and free the rest of the Punnies, then set about bringing them back down to the zig-zag path. If you lose some on the way, stop off at the entrance to the tree and speak to the Punnie elder who can call the team back with a loud whistle. When you get back to the zig zag path, go through the door on the right and Mario’s army will face 100 Jabbies. Mario’s team wins the battle and a doorway opens where the base used to be.
Take Mario through the door and down the next 2 warp pipes. In the second room search the bush in front of the pipe to find a coin. Also, search behind the warp pipe on the left to find a star piece. Then head into the next room. It appears to be a dead end, however place the Punnie stone into the object in the center and a cage will fall from the sky, trapping the party. It turns out to have been a trap set by the X-Nauts. Sneak through the bars by turning sideways and enter the warp pipe to the right of the cage.
 
 
 
 

 

 

In the next room look behind the warp pipe to find a star piece. Hit the black exclamation box with Mario’s hammer and the tree will shake. Notice the order of the symbols on the large objects in this room, Sun, Moon, Punnie, Star. Return to the room on the right side of the zig-zag trail that was previously blocked by the army of 10 Jabbis. Change the symbols to match the order in the first room and an entrance to the next area will be revealed. Here Mario learns to use his butt stomp. He can now smash through wooden floor panels that are spread throughout the tree.
Use the stomp on the wooden floor panel in the adjoining room to fall down a level. Stay on top of the platforms and make your way to the background to get the shine sprite. Jump to the left of the room and use Koops’ shell attack to grab the Charge badge.
 
 
 
 

 

 

Head back towards where the Punnies are trapped until Mario reaches another wooden floor panel. Drop through this panel to land on top of the warp pipe on the stump which was previously unreachable. Travel downwards through 2 warp pipes
In this area you have to drain the water into the room below. Take the warp pipe down a level, cross to the other side, and take another pipe back up to the other side. There is a blue button on the ground which lowers when Mario steps on it, it also lowers the button Mario has to hit. The way to flip this switch is to hold X with Koops shell attack so that Mario can walk off of the button and then release X when the exclamation point has risen from the water again.
The water drains into the room below, jump down into the now dry area and look behind the stairs to find the Dizzy Dial item. Then open the chest to find the Shrink Stomp Badge. Travel back down to the room below where the Lilly pads have been raised by the water and Mario can now reach the shine sprite. Now travel back to the cage that the Punnies are trapped in and use the butt stomp to smash through the floor of their prison.
 
 
 

 

 

 

Use the shine orb and Flurrie’s breath to knock the Punnies through the hole and then pick them up and travel back to the warp pipe on top of the stump. Head down through the water rooms and into a room with another Punnie counting machine. Gather all 101 Punnies on the square and it will sink into the ground revealing a hidden room. Here there is a heart box and a save point. Search the bush in front of the save box to find a feel-good mushroom.
Head into the next room and place the puni orb in the machine. The crystal star is revealed but it is snagged at the last moment by an X-Naut. The thief also activates a timed bomb that gives Mario 300 seconds to escape from the tree. Follow the thief through his warp pipe which leads to a room where Mario must battle some X-Nauts. Also, check behind the bush in front of the pipe to find a star piece. Continue to the tree entrance where the elder has stalled the thief and you will have to do battle with…
Magnus von Grapple
 
 
 

 

 

The paper robot opens the fight with stomp attacks. He will take 2 practice steps and then brings his foot down directly after the second half step. Mario and his allies can use high attacks on the Robot’s chest or ground attacks on his feet. After taking some damage, Magnus will detach his hands and they will fly independently. Each one only has 2 hit points, so take them out as soon as they appear. His stats are:
Magnus Von Grapple
Max Hp: 30 Attack: 2  Defense: 1
Each one of his fists: Max Hp: 2 Attack: 4  Defense: 0
After beating lord crump and his infernal machine Mario grabs the second crystal star and learns a new special move. You are then able to glimpse the head of the X-Nauts’ displeasure over Mario’s recent actions.
Princess Peach is still being held captive by TEC the computer who is slowly falling in love with her. TEC overhears the princess exclaim that she regrets having to miss the ball, so he creates a hologram for her to dance with. Tap either the B, X, or A button as they appear over the Princess’ head to dance successfully.
The next scene shows Bowser approaching Petalburg. You will have the opportunity to play as Bowser in a side-scrolling Mario 1 like segment. Bowser can stomp on enemies using the A button and breath fire by pressing B. Pieces of meat will make Bowser larger. Smash your way to the flag at the end of the level.
 

 

 

 

 

 

Mario begins the next chapter surrounded by Punnies at the Great Boggly Tree. Leave the tree and travel back to Rogueport. When Mario exits the barred room under Rogueport, head to the right and notice that part of the wall under the stairs has a torn edge. Use Flurrie’s wind to blow away this section of the wall and reveal a chest containing a Happy Heart P badge.
Take the new crystal start to the Thousand Year Door and Mario’s map will have a new location marked on it. Professor Frankly will then Inform Mario that he must talk to Don Pianta in order to obtain a ticket to Glitzville.
For more info on how to go about this, travel down the skinny alleyway in East Rogueport, next to the help center. Then enter the head of the Robbos house. For 64 coins he will inform Mario that he must travel to the store next to Don Pianta’s and buy a dried mushroom and a dizzy dial in that order. Next, when the shopkeeper asks for Mario’s favorite color, he must answer yellow.
 
 
 

 

 

 

Walk to the store on the west side and follow these instructions. The store clerk will open the door in the back and let Mario through. He can then enter the Don’s office. The Don is willing to give Mario a blimp ticket is he is able to find his daughter who has eloped with one of his associates. The couple can be found at the dock where Mario first entered Rogueport.
First, use Mario’s butt stomp in front of Pianta Parlor to raise a section of the ground, butt stomp on the edge of this section to reveal a star piece. Also butt stomp in front of the gallows in the center of Rogueport to reveal another star piece. Also use the stomp in front of the professor’s house to pop up another star piece. Butt stomp the area behind Zess T’s house by the goomba to find a star piece. Climb onto the roof to the right of the trouble center and use the stomp to find another star piece. Travel down the warp pipe in front of the professor’s house and use the butt stomp at the bottom of the steps in front of the moving platform to find another star piece.
Mario can promise the couple that he won’t say anything, when he returns to Don Pianta’s office they will barge in and apologize for their behavior. The boss lets them both go. He thanks Mario for his help and gives him a blimp ticket. Walk to the back of the West end and walk to the right of the area to find a warp pipe to the blimp. Look behind the warp pipe to find a star piece.
 
 
 

 

 

 

Chapter 3

Glitzville is a whole new area to explore. Right off the blimp, walk to the right section of town in the foreground and use Mario’s butt stomp on the blue box to bring down a stairway. Walk up the steps and open the chest to find a power plus p badge. Walk inside the store you are standing on and look behind the counter to find another star piece. To the left of the juice bar there is a shine sprite that Mario can reach if he uses Koops shell toss underneath the box. Search behind the shrubs on the steps of the Glitz Pit to find a star piece.
On the very west side of the town, look behind the phone booth for a star piece. Stock up on items at the shop or sample a hotdog and its time to enter the Glitz Pit building.
 
 
 
 

 

 

Go through the large double doors in the center of the lobby to enter the arena and witness the champion defend his belt. It turns out the crystal star is on the belt and Mario must fight his way to the top to obtain it. Head to either of the doors on the very sides of the first floor lobby and enter the backstage area. Down one of the hallways there is a box with a star on it. Jump in the box to find the last stand badge.
Talk to the doormen until one of them lets Mario enter Grubba’s office. Grubba sets Mario up as a minor league fighter who must battle his way to the top. Press A at the computer terminal in the locker room to set up the first match against the Goomba Bothers. Mario can also sleep in the bed in the minor league locker room to refill HP and FP but not star power.
The Ring
Each match works like a normal battle except that each one has a requirement set by Grubba that Mario must complete. These requirments include, getting his a number of times, finishing the match in set number of moves, and not using certain powers.
Goomba Bros.
In this match Mario must appeal to the audience at least once. There are five bros. each with only 2 HP. Winning will reward Mario with thee coins.
KP Koopas
In this match Mario is not allowed to use his jump. You will face off against two normal Koopa Troopas and one Para Troopa. Use Flurrie’s gale force attack to make short work of the group with one move. The reward for this match is four coins.
Pokey Triplets
In this battle Mario must win in five turns or less against three cacti. For winning this battle Mario gets four coins.

Dead Bones
In this battle Mario must let his enemy damage him three times. Try appealing the first round, just so Mario doesn’t kill his enemies before they attack. For winning this battle Mario gets 5 coins.

Spike Storm
In this battle, Mario faces a number of spinies and cloud koopa. The best way to deal with the spinies is to use Mario’s earth tremor. For winning this battle Mario gets 5 coins.

Secret Eggs
After this battle, one of the minor league fighters will inform Mario that the hot dog stand outside is getting a new type of hot dog made with special eggs. Go outside to check out the product. It turns out that the egg that was shipped to the hot dog stand will not stop bouncing. Chase the egg until it hops on top of the hot dog stand and falls asleep. Mario can reach it by going to the right of the town and climbing on top of the juice bar to reach a spring and an airplane square. Talk to the egg and it will join your team.

Mario also receives an email containing the Rogueport newsletter. At the bottom of the newsletter it is reported that the hidden item shop in the Great Boggly tree is having a special sale where Mario can earn double shop points for buying items. The sale is true, so if you are looking for a great deal on shop points, scoot on over to the Boggly tree and buy up some cheap items.

Also, speak to Petuni in the first room of the tree to play a game with her. The point of the game is to ask Petuni an easy question that she can answer. A good one is: Who is the person that Mario likes the best? She will answer correctly and give you a Mystic Egg that replenishes 5 HP.

 

 

 

 

 

Spike Storm
The charge tactic comes in handy here for inflicting damage on the spinies. For winning Mario will receive five coins.
Hand-it-Overs
For winning this match Mario will receive 6 coins.
Mind Bogglers
This battle is against a Pider, a Dark Puff, and a Piranha. You can’t use Fire Flower moves, but no one said anything about specials! Hit them with an earth tremor to take them out quick. Mario receives 6 coins for winning the match. 
Punk Rocks
These guys will charge up their attacks, so make sure to use the guard action, or take them out before they charge up. For winning the battle Mario gets seven coins.
Bob-omb Squad
The bombs will blow themselves up causing Mario about 5 damage each. Winning the battle will earn Mario 7 coins.
Armored Harriers
Unfortunately, these guys have such a high defense that they cannot be damaged by any of Mario’s attacks. The only option is too run away and lose the battle. When Mario returns to the dressing room, the egg that has been following him around has hatched into a Yoshi and joins his team. Mario has the opportunity to name the little guy. By pressing the X button, Mario will ride Yoshi. Press A to make the duo float through the air for a short amount of time. Accept the match against the Harriers again and this time bring the new team member. Yoshi only needs two turns to use his gulp attack twice and defeat these enemies. Mario has earned another seven coins from Jolene and his place in the major league.

Mario is asked to meet with Grubba in his office. Mario is rewarded with 30 coins and is taken to the Major league locker room where the Rawk enters soon afterward. It seems as though the champion’s belt is a fake, and Mario receives an E-mail that the real crystal star is somewhere else in Glitzburg. Search behind the lockers to the left of the room to find an Ice Storm.

Tiny Spidies
These enemies have a high defense so when it comes time to deal out some damage you may want to use that ice storm and Yoshi’s gulp. Mario receives 11 coins for winning this battle.

Poker Faces
It’s impossible to get near these guys, so use special attacks or your guard action to take the spiny guys out. Mario receives 12 coins from this battle.

After this battle Mario will receive another e-mail from his secret source asking him to show up at the juice bar. Head over there and speak to the bar tender and he will give Mario a letter and the super hammer. Mario then receives another email telling him to smash the block in the minor league locker room.

Walk to the minor league locker room and the bouncer will let Mario inside. Then smash the large yellow block with his new hammer technique and enter a small room. Hop on top of the shelf above the broken computer and then use Yoshi’s flying jump to hop to the other shelf and grab the dubious paper.

Shellshockers
The blue Paratroopers are especially dangerous because when they are knocked on their back they counter with a very powerful shell attack. This can damage Mario up to 6 HP at a time so be prepared. After winning the battle, the Armored Harriers come back into the ring to get revenge on Mario. Make sure to save some star points if you hope to take these guys out. Mario receives 12 coins for winning this match. After the match Mario gets a threatening e-mail from an anonymous source.

The Fuzz
Mario will have to face three fuzzies. Multi-bounce these guys into the floor and collect 13 coins after the battle. A fan also leaves Mario a piece of cake in his dressing room. Eat the cake to replenish all stats.

Magikoopa Masters
These three magicians put up a small fight but after they are beaten Bowser storms the ring and attacks Mario.
Bowser
Max Hp: 30 Attack: 3  Defense: 1
He has a poisonous bite and a ground pound that cancels out one of Mario’s commands. Defeat him with constant special moves and FP attacks. Mario receives 13 coins for winning this match.

Craw-daddy
This enemy has a charge attack and a spear throw that can be difficult to block. His spear protects him from jump attacks so hammer away. Mario receives 13 coins for this match. After the match, Mario receives another e-mail from the anonymous tipster telling him to go to the phone booth outside. Leave the locker room and the Rawk will intimidate Mario, then head to the phone booth in front of the item shop and go to the phone booth to find a storage key.

Use this to enter the padlocked door back in the Glitz Pit. Mario runs into the Mouse thief briefly and then receives an email telling him to look for the staircase in the storage room. Use Flurrie’s breathe on the group of boxes on the right to reveal yellow boxes that can be broken with Mario’s new hammer. Do the same thing on the right side boxes to reveal a Charge P badge.

Hit the blue box on the left with Mario’s hammer to reveal the steps up to the second floor. At the top of the steps there is a shine sprite. Travel to the left of the room and use Yoshi to jump over the crates. Smash the big yellow block with Mario’s twisty hammer attack, then use Yoshi to reach the HP Plus P badge. Fall down the hole that was covered by the yellow block to enter a crawl space. Walk to the right and press A over the small hole in the floor to eavesdrop on a conversation between Jolene and Grubba. It turns out that fighters are disappearing and Jolene may have something to do with the crystal star.

Hamma, Blamma, Flare
These three hammer bros. pack quiet a punch. Their stats are: Max Hp: 7 Attack: 4  Defense: 1. When they are low on HP they release a barrage of attacks. After the battle Mario is rewarded with 13 coins and he receives another warning not to pursue the crystal star. Before the next battle, Mario also gets another piece of cake from a secret admirer.

Chomp Country
These baddies have a very high defense to this is a great battle to use Yoshi’s gulp attack. Mario receives 15 coins and his ranking increases to 2 after this battle.

The Koopinator
This metallic menace has a heavy charge attack that can take Mario out in a few rounds. Use Koops shell shield to keep him out of harm’s way. After the battle Mario gets 15 coins and an email from X telling him to remove all of his posters in the lobby. Use Flurrie to blow the posters down; don’t forget about the two upstairs. This will reveal a storage key that opens the upstairs door in the storage room.

Go to the storage room and open the door to reveal a room with some wooden crates and a large yellow block. Jump over the crates with Yoshi and smash the yellow block. To the very right of the room, check behind the three stacked crates for a star piece. Return to the locker room and sign up for the final match.

Rawk Hawk
Finally, Mario has reached the final battle. But, instead of being led to the arena he is taken to another minor league locker room and locked in. On the right side of the room, use Flurrie to blow the poster off the wall and reveal a hidden passageway to another major league locker room. Cross the room and enter the door on the right where there is a toilet. Use the toilet like a warp pipe and flush Mario back to the old Major league dressing room. From here he can enter the arena and begin the battle.

The Rawk has 40 HP and uses many aerial attacks but has a rather low defense. When Mario takes off a good amount of HP the Rawk will jump up to a ceiling beam and shake down objects onto Mario’s head. You can furiously tap the A button and block most of these objects. Knock him off the beam with Flurrie’s body slam and he will go back to his weaker dive attacks.

After beating the Rawk, Mario is escorted to the champion’s room where another email instructs him to find the ghost hidden in the room. Jump on top of the presents on the left side of the room and use Yoshi to jump on top of the doorway. Then jump to the vent over the closet and bash it with the twisted hammer attack. As Mario walks through the vent he overhears Grubba talking about his plans to get rid of Mario. Grubba leaves the room and Mario can bash through the next closed vent and drop down into his office. Search behind the potted plant to find a star piece.

Search Grubba’s desk to find a paper describing a special machine that drains the energy from fighters in the ring. Grubba busts in on Mario and escapes to the ring. Follow him there to do battle with a star enhanced Macho Grubba.

Macho Grubba
Max Hp: 60 Attack: 4  Defense: 0
First he increases the number of times he can attack then he powers up different areas of his attack.

The mist roles in fairly often in this battle which makes landing an attack difficult. Pay attention to which stats Grubba boosts so you can customize your actions. When Grubba is defeated Jolene reveals that she has been guiding Mario on his quest for the star. Her little brother was the famous Mush who was “disappeared” by Grubba’s star machine. Mush pops out of the machine and Mario takes possession of the third crystal star. Congratulations, chapter three has been completed.

The next scene explains that the X-Nauts are still in pursuit of Mario and the shadow sirens have constructed a new weapon to hunt him down. You then take control of Peach and once again speak to tech. Tech wants her to ask sir Grodus a question about information that was not in Tech’s data banks. He guides Peach to the elevator to the next floor where she must enter the room with the green light. In one of the lockers there is a uniform, grab it, and use the changing room to put on the X-Naut disguise. She then travels to the door on the right of the area and speaks to Grodus about her fate. It turns out that Tech was built to conquer the world but his feelings for Peach cause him to let Peach warn Mario of the plans.

The scene switches to Bowser who has stormed The Great Boggly tree in search of the crystal star. He learns that Mario has already obtained the Star from the Punies and vows to crush the mustachioed man next time they meet.

Rogueport
Back in Rogueport Mario can now reach some new areas with his Yoshi. Walk over to east Rogueport to the bridge with skulls on it. In the foreground, jump over the gap with Yoshi to reach the other side. Hop up the wooden crates to reach the rooftops and use Yoshi to jump onto the help center’s roof. Look behind the chimney to find a star piece. Then walk to the roof in the background on the piece of wall behind the chimney and grab the shine sprite. Walk further to the right and Mario will happen upon Grifty the traveling minstrel. For 5 coins Grifty will tell Mario a number of stories.

 

 

 

 

 

 

Warp Pipes
Walk to the professor’s house and take the warp pipe down under the city and head towards the Thousand Year Door. Take the only warp pipe down in the first area, then in the second area head through the door to your left. Mario will enter a room with a large blue exclamation box. Use his twisty hammer attack to hit the large yellow block in the center of the room. This reveals a rising platform that can carry Mario up to a second level. Grab the shine sprite, and jump down to the blue boxes and use Mario’s butt stomp to flip them. This will raise two blue pipes. The one on the right leads to Petalburg and the one on the left leads to the Great Boggly Tree.
Head back into the previous room and take the warp pipe down to the next level. Use Mario’s hammer attack to destroy the big yellow block and reveal a spring. This acts as a shortcut to the door on the left which leads to the Thousand Year Door.
 
 
 
 

 

 

Stand on the podium in front of the thousand year door and a new location will be marked on Mario’s map. Mario is transported to the professor’s house where he shares what his research has revealed. It turns out that the treasure behind the Thousand Year Door may be a great cataclysm which the X-Nauts want to use to rule the world. It is all the more important that Mario grabs the crystal stars before his enemies. The next star is located in Twilight town. There is a warp pipe to this area under the west end of Rogueport.
Stand on top of the grate in west Rogueport and turn Mario sideways to fall through the cracks. If you drop back down to the lowest level after falling down the grate, head to the warp pipe leading down on the right side of the area. This brings Mario to an area where he can travel down the steps to find 2 question mark boxes. These contain a slow shroom and gradual syrup.
Head back up top and drop down the grate again. After Mario lands, jump to the left with Yoshi. There is a shine sprite on this platform along with a door and a warp pipe. Take the warp pipe to the background where Mario can head to the right to find a star piece. Then go through the door to find a warp pipe to Twilight Town. Unfortunately the pipe is stopped up, so travel back to the professor to get advice on the situation. The professor tells Mario that he must find a character named Darkly. To the left of the professor’s house there is a brick wall, press up against it and Mario will enter an alleyway behind the buildings. Darkly has a black mask on and is standing against the wall.
Speak to Darkly to learn that the secret to traveling through the pipe to Twilight town is to have something with your name written on it. Darkly helps Mario out by writing his name on the seat of his pants. Travel back to the pipe under West Rogueport.
 
 

 

 

 

Chapter 4

Mario arrives in Twilight Town only to find that a curse has befallen its people. Every time the bell rings in the far away creepy steeply someone in town turns into a pig. After talking to Gramps, walk to the left of his house and look behind his neighbor’s home to find a star piece. In the foreground there are clumps of tall grass. Search the last on the right to find a coin. Search the clump to the left and in front of the creepy tree to find a star piece. There is also a save point and an inn in this section of the town.
 
 
 
 

 

 
 
 
 
 

 


In the second area of town, walk into the first house and speak to the mother in the middle of the room. She has run out of food for her children and asks Mario for help. Give her something from your inventory, a mushroom will do, and she will reward Mario with a shooting star. Look behind the tree to the right of the graveyard in the foreground to find a star piece.
In the item shop look behind the point list to find an inn coupon. Speak to the shopkeeper’s wife and she informs Mario that the key to the store room is lost in the woods. The path to the right leads to the woods but a citizen of Twilight Town demands that Mario get the mayor’s permission to leave. Walk to the mayor’s house to find that he has been pigified, then return to the gatekeeper and the same has happened to him. Mario can now head into the woods.
In the first woods area there is a barn. Walk into the doorway and head left to find a black key. Then continue into the woods. The bricks on the ground can ba smashed with Koops’ shell attack, this is also handy for getting the jump on ground based enemies. In the next area there is a question mark box on the ground, get on top of it and jump to reveal a hidden super shroom.
 
 

 

 


In the next area there is a pig and a fallen tree blocking the path. Use Koops’ shell attack to grab the shop key on the other side of log. Return to the item shop in Twilight Town and open the store room to find a life shroom, boo’s sheet, jamming jelly, and open the chest to find a defend plus badge. Leave the shop and Mario will receive an email containing the third issue of RDM. Mario learns from the email that taking honey syrup to the chef will result in the creation of fresh juice. Return to the fallen tree and use Mario’s new tube technique to roll under it. Check the back of the tree on the right side to find a star piece.


On the right side of this area there is a large tree. Use Flurrie to blow this tree off the screen and reveal a warp pipe. Behind the pipe there is another star piece. Take the pipe into the background where Mario enters the forest. Here he will face new enemy called the Crazee Dayzee: Max Hp: 7 Attack: 2  Defense: 0. They can put you to sleep with their lullaby and run away when their HP is low.
Travel along the path until Mario reaches a question mark box that contains the hammer throw badge. After this box there is a tree which blocks Mario’s path. Blow the tree out of the way using Flurrie and enter the next section of the forest. Walk to the right until Mario comes upon a section of the ground that is darker than its surroundings. Blow on this area using Flurrie and butt stomp the wooden x that appears. Mario will fall down a hole and appear in the background. Walk to the right and press against the rock blocking your path. This will move the rock in the foreground and reveal an underground path around it. After coming out of the hole, jump directly behind the next tree to get a shine sprite.
 
 
 

 

Creepy Steeple
This area has a replenishing heart box and a save point. Jump into the well in front of the gate to enter an area with a shine sprite. Use the spring to jump back up and roll under the front gate of the steeple using Mario’s paper role. Behind the front gate to the left there is a star piece.
As soon as you walk into the steeple, roll under the small opening against the wall. Continue rolling forward to go under a table and find another star piece. Then grab the shine sprite and open the chests to find an ice smash badge and a cookbook.
 
 
 

 

 

Walk to the right end of the steeple and push the star statue to the right. Drop down the hold and Mario will be in a room with a door on the left and a spring. Blow away the wall behind the spring to reveal a passage. In the passage, walk to the right to find a small room with a flower saver badge.
Head back to the left and walk through the door into a hallway with a flower covered box. Open the box and ghosts will burst out. One ghost stops to ask Mario how many ghosts just flew out- the answer is 200. Mario’s reward for the correct response is an ultra shroom. The door at the end of the hall is locked so go back upstairs and talk to the ghost and his friends will appear. Enter the doorways on the sides of the room before the ghosts swirl around Mario and throw him out.
Walk through the door in either the foreground or the background. Both doors lead to an outside walkway with a red exclamation box and a door at the end of them. The doors lead to a common room with a staircase. Hitting the red box in front of the staircase will move it toward the screen and hitting the red box behind the staircase will move it away from the screen.
In the far hallway there is also a break in the fence next to the door. Mario can walk into the background and to the right to enter a secret area with a tree. Hit the tree with his hammer to find a creepy leaf which restores 10 HP.
 

 

 

 

 

 First move the stairs all the way towards the screen. Walk up them and use Yoshi to jump the gaps and grab the steeple key. The middle doorway will drop Mario back into the main hall, so move the stairs all the way away from the screen and head on up. At the end of this path there is a save point and a doorway. Use the steeple key and walk through to find a room with a replenishing heart box. Walk up the winding stair case to enter the bell tower and battle the cursing monster.
?????
Max Hp: 40 Attack: 4  Defense: 0
Transforms itself into other enemies. 
This ghost like enemy has a good number of HP and rather weak attacks at first. Lower his HP to half and he will turn into Mario and use his own hammer attack against him. Use flower attacks to finish the ghost off and win the battle. Mario finds the fourth crystal star and the chapter is over. 
 
 

 

 

 

At the end of the battle Mario leaves the castle and you take control of a shadow. Walk out of the Steeple to trigger a scene showing the return of the shadow sirens. They have developed a new bomb that will surely defeat Mario and his pals. However, Vivian has lost the bomb and her sister leaves her to find it or be penalized with another punishment.
As shadow Mario, leave the castle and walk back to Twilight town. Before entering the village you will run into the real Mario, or at least his body. It seems that the foe in the steeple has stolen Mario’s likeness and is now using it to his gain. A battle ensues but the only way to damage the imposter is to know his name. Unfortunately Mario does not have this information and he must run away from the battle and walk into town.
Speak to Vivian and she will complain that she cannot find the bomb, then search the first clump of grass on the left at the town entrance and the superbombbomb will pop out. Return the bomb to Vivian and she will thank Mario for his kindness and decide to help him get his name back. Now that Vivian has joined up, press the X button to dip into the shadows. Use this technique to eavesdrop on the crows hanging out around town, they have some hilarious conversations. On the right side of the graveyard a couple of crows let it slip that the only person who knows the bad guys name is locked under the Creepy Steeple.
Walk out of town and the imposter will confront Mario again. Once again you must run away from the battle. Make your way to the Steeple and jump down the well in front of the gate. In the room to the right of the spring there are a large number of enemies, use Vivian’s shadow duck to avoid fighting this army and continue to the right. Push against the door and it will slide up the incline, then duck into the shadows and let it slide over Mario.
 

 

 

 

 

Go through door on the other side of the sliding gate to find a save point and a shine sprite. Roll up into a tube and head through the passage to a room with a section of wooden floor. Butt stomp the floor and fall through. In the next area walk to the right and search the foreground of the room in-between the windows all the way to the right to find a star piece. Once again, roll up into a tube and go through the passage to the left.
In this room there is a yellow bird on a perch. Duck into the shadows with Vivian and he will reveal the name of Doopliss. Open the chests to find a Power Plus Badge, Mr. Softener, The letter P, and a blue key. Leave the Steeple and return to town. At the barn before the village the imposter will once again challenge Mario to a battle. This time, input the name Doopliss and the imposter will run in terror. Once again you must follow him back to the bell tower in the steeple.
 
 
 

 

 

Once you reach the tower for the final confrontation Mario’s allies have been fooled by the imposter and will take sides with the enemy. At first, Vivian figures out that the shadow she has been helping is really Mario and will not join the battle but after the first two turns she changes her mind and helps you out. The imposter will use Mario’s normal attacks against you which can be blocked easily. Make sure to keep hitting him with Vivian’s strike to get the extra fire damage between turns. After He is defeated Mario returns to normal, Vivian permanently joins the team, and the chapter ends.
The story shifts back to the X-Nauts and Princess Peach as she talks to Tech. Tech is now conflicted about his feeling for the princess and before he will let her send an email to Mario she must answer five questions correctly. The Q’s and A’s are:
What will happen if you collect seven Crystal Stars?
A: Thousand Year Door Opens.
What is the goal of Grodus leader of the X-Nauts?
A: To conquer the world
What is the legendary treasure that waits behind the Thousand Year Door?
A: A 1,000 year old demon’s soul
What does Sir Grodus wish to do with this ancient demon’s soul?
A: Bring the demon back to life.
What is required to seal the demon back up again?
A: Crystal Stars
TEC has actually been trying to feed the princess information so that she may help Mario.
The scene then switches to Bowser as he attempts to reach Glitzville. Unfortunately for him his flying machine falls into the sea. You once again get to take control of the Koopa King as he stomp through the ocean. Use his fire breath to take out obstacles and jelly fish. If you continue to get pieces of meat he can grow as big as the screen.
 
 

 

 

 

After Bowser reaches Rogueport once again you once again take control of Mario in Twilight Town. Travel back to Rogueport to the Thousand Year Door and the next star will be marked on Mario’s map.
In West Rogue port in the first house when you enter the area, walk upstairs and roll through the small entrance on the right had wall. This will take Mario behind the house to a shine sprite.
To begin the next, walk into the Inn and talk to Flavio the adventurer. He will agree to take Mario to Keelhaul Key as long as he gets to keep the treasure. Flavio readies a boat and a crew at the docks but when Mario speaks to him, it turns out that the navigator has gone missing. Flavio knows of a navigator that is rumored to live in Rogueport and Mario is charged with finding the bloke. Head to the east side of town and jump over the gap to where the Shy Guy is standing. Then head up onto the rooftop via the wooden boxes and jump across the gap to the left using Yoshi. Notice the chimney on this house? Roll Mario up into a tube and head on down to meat Admiral Bobbery.
The sea-dog will refuse to help Mario and send him away, but first head into his back room and get the shine sprite. Leave his house and head to the Inn to speak to the bartender Podley. It turns out that Bobbery blames himself for the death of his wife because she died while he was at sea. Podley gives Mario a letter to return to Bobbery. Bobbery reads the letter from his deceased wife and decides to navigate the ship. He tells Mario to meet him at the ship and takes off. You will then receive an e-mail from Petuni back at The Great Boggely Tree asking Mario to take some time off to play with her.
At the tree, you can once again play “stump Petuni” and ask her the question: Mario likes which person the most? She will reward you with a mystic egg.

 

 

 

 

Return to Flavio’s ship in the harbor and speak to him to set sail. Unfortunately for the group, and X-Naut spy is aboard.

Chapter 5

The ship sails for a number of days until it is attacked by the pirate ghost. The ship is destroyed and some of the crewmembers including Admiral Bobbery are taken hostage. The remaining crew washes ashore on Keelhaul Key. The chapter begins with Mario looking out to sea on a rocky coast. Walk all the way to the left and you will meet a Whacka-mole. Hit him with your hammer to obtain a Whacka Bump which replenishes 25 HP and 25 FP.

 
 
 
 

 

Walk to the right to enter the camp. After the argument between Flavio and Pa-Patch the camp is attacked by a trio of Embers. These blue flames have 8 HP and are invulnerable to jump attacks, but susceptible to explosions and freeze attacks. They will also light Mario and his allies on fire, causing them continuous damage. Take care of these guys and Mario will agree to explore the rest of the island.
Search the water in front of Pa-Patch to find a star piece. Search behind the rock on the right side exit to find another star piece. There is also an item shop and an Inn in the background.
 
 

 


Exit the camp to the right and search the first clump of leaves in the next area to find a star piece. Hit the question mark box to the right to find a head rattle badge. In front of this box there is a box on the ground that Mario can hit with his hammer to get a courageous shell.
Enter the next area to the right and search the second bush to find a mini-mr. mini. Jump up on the block between the two platforms to reveal a coin box, then walk to the right and look behind the vine branch to find a star piece. Head upward to the left through the cave while jumping over the gaps. Use Yoshi to jump on top of the coin box and on to the other side. Continue to the left and use Yoshi again to reach a box off the edge and get the shine sprite. Jump back to the right and hit the question mark box to get a thunder rage. 
 
 

 


In the next area there is a wooden bridge where the missing crew members are being attacked. Admiral Bobbery fends off the Embers while the others escape. Search the bush before the bridge to find an Inn Ticket. Walk towards the foreground before the bridge to walk down some steps under the bridge. Jump across the gaps using Yoshi to find a warp pipe that leads to the background. Hit the tree in the background to find two coconuts. Return to the foreground and cross the bridge. At the right side of the bridge, turn sideways to fall in between the logs and grab the Ice Power Badge. Also, hit get the shine sprite hidden under the tree before entering the next area.
Continue on to find some Embers swirling around a tree. Dispose of them in battle and hit the tree with your hammer to knock down Admiral Bobbery. He’s reached the end of his rope, so to speak, but has one last request. Mario must find his bottle of Chuckola Cola that he lost when the ship was sunk. Return back to the camp and speak to Flavio. He has the Chuckola Cola, but wants to keep it as “supplies”. He requests a suitable replacement for the Cola. If you have already grabbed the coconuts, give him one of these and he will make the trade.  Return to the Admiral and give him the cola. He says he is ready join his deceased wife, but instead just takes a snooze. Whack him with Mario’s hammer to wake him and Bobbery will join the team. Search the mysterious rocks just to the right of where Bobbery joins the team and head back to camp.
Speak to Flavio about the mysterious rock and he will join the team for a short time. You can also walk back to the left of the camp and hit the Wacka-Mole for another wackca nut. Return to the skull rock with Flavio and ask him to lend you the skull gem he carries. Place the gem into the skull’s eye and then listen to Flavio’s song to solve the riddle of rocks. Butt stomp the rock with the red mustache three times and whack the blue rock with Mario’s hammer 4 times. This will create an opening above the skull, throw Bobbery into the hole to blow open an entrance. Flavio returns to camp, and Mario enters the cave.
 

 

 

 

When first entering the cave search behind the barrels in the foreground to find some ruin powder. Use the save point and continue into the next room. Drop down the holes and enter the depths of the cave. Mario will have to battle some lava bubbles that are the same as embers but slightly more powerful. On the half sunk ship, walk to the point that is highest out of the water and jump up to get a shine sprite. Then walk to the foreground of the next area and jump to get the star piece. Hop on Yoshi for some extra speed and cross the timed spikes in the background to enter the next room.
Mario will reach a bridge that has missiles flying across it. Each one of these enemies only has 2 hit points, so if Mario can attack first and use excellent action commands he can take out both enemies before they get to make a move. At the end of the bridge are two cannons which require some heavier attacks. Bonk these guys into oblivion and walk into the next section of cavern. Here there is a sluice gate in front of a waterfall. Use Yoshi to cross the gap and battle a bulky Ba-bomb.  Continue to the right to find a cavern with a locked door and a save box. Walk up the steps in the background to reach the second level. The shine sprite can be obtained by hopping on top of it and setting off Bobbery.
Then throw Bobbery at the blue switch on the ledge in the background to open a gate to the left. In the next room there is a bulky Bob-omb which you may want to use the art attack on. Cross the waterfall and enter the room to the left. Here there is a red switch in the middle of the room which raises a platform in the back to a gold key. Use Koops’ delayed shell attack to flip the switch while Mario is standing on the elevator. Grab the key and hop across to the wooden box that acted as the counter weight to the platform. Ride this to the top of the barrel rack to find a shine sprite. Also, fall into the barrel closest to the screen to find a star piece.
 

 

 

 

Walk two rooms to the right and use the grotto key on the locked door next to the save point. In the next room there are three buzzy beetles which are easily avoided or make for some decent experience. Walk towards the screen to enter the grotto. Immediately to the right of the doorway there is a shine sprite that Koops can grab with his shell attack. To the left there is a seemingly impassable walkway with timed spiked coming out of the wall. Roll into a tube to avoid being spiked or use Vivian to duck into the shadows whenever Mario is about to get poked.
In the next room there is a shine sprite that can be reached by revealing the hidden coin box underneath it. Cross the water and blow open the cave entrance to the left using Bobbery. In the next room be prepared to dodge some bullets. Take out the cannons and walk through the next room into the hole in the wooden ship. Mario has found another Gray chest, look behind this chest to find the P-down D-up Badge. Search the chest to speak to another demon waiting for someone to curse. Mario will have to battle an ember and the black key will drop from the sky. Open the chest to learn the useful paper boat technique. Use this new move in the previous room to start backtracking through the cave.
When Mario reaches the room with the save point, climb back up to the second level and go through the door on the left. Turn Mario into a paper boat and first travel to the right side of the screen through the small opening leading to the room with the save point and the waterfall. Go through the waterfall and to the right to find a hidden room with the defend plus P badge.
Return to the room with the boat icon and take Mario over the waterfall in the foreground. Then, in the room below, travel to the left through two rooms until Mario reaches another boat icon. Now he is able to reach the crank and use it two rooms to his right. Repeat the steps of falling over the waterfall except this time take the path that was opened after using the crank. Travel through the opening on the right to head out to sea. Avoid the waves as they will send Mario all the way back to the left side of the screen.

Enter the cave on the right side of the screen to find a pile of stranded mushroom people. Sail to the boat icon and enter the warp pipe bringing Mario to the background. Bring Mario to the left side of the background to find another warp pipe that allows Mario to reach an airplane square. Fly to the two previously unreachable warp pipes in the water to hit switches in the background that raise barrels allowing the mushroom guys to escape.

Take the airplane all the way to the place where the shipwreck victims were standing and hop on the barrels reach the right side of the screen. It turns out that Don Pianta’s daughter and her fiancé were also stranded by Cortez and his ghosts. In the next room there is a save point and a replenishing heart box. Mario must board Cotez’s ship

Cortez
Max Hp: 20 Attack: 4 Defense: 1

Get ready for a grueling battle. Cortez only has 20 HP but when he dies, he will return in another form. This happens three times and the third version is the most dangerous. Cortez will have his four weapons floating in the air around him. Each one does significant amounts of damage, but they can be knocked out of commission for a couple of turns if you take away their four hit points. When Cortez runs low on HP in the third form he will suck up half of the audience and regain full strength. Use area attacks like ground tremor to take out all of his weapons and deal him damage at the same time.

After Mario wins Cortez disappears in a puff of smoke, the reappears seconds later and gives Mario the fifth crystal star. Mario now learns the move sweet feast and the chapter ends. However, Mario still has to escape the island, so remember to save the game and return to the Pianta newlyweds. It seems the battle has opened cracks in the wall behind the crowd of mushrooms. Bust open an exit with Bobbery and leave the underground caverns.

Mario and his party meet on the beach just in time to be ambushed by their old friend (and spy) four eyes. Flavio comes up with the brilliant idea of borrowing the ghost ship. Travel back to Cortez and Flavio will trade his skull gem for a ride on the pirate’s craft.

The two pirate ships clash and Mario will have to duel Lord Crump. He has 30 HP his attack is 3, and defense is 0. Take out the X-Nuats in front of Crump first and then focus on him. The first time he loses all of his HP Crump will be restored by his minions and an even larger force will join him. Each time his army is defeated they will return in full force two moves later so focus your heavy attacks on Crump. The X-Naut is disgraced again and the game switches its focus back to Princess Peach.

The princess has to sneak into Lord Grodus’ room but first TEC helps her make a potion to turn her invisible. This is accomplished by putting potions into a machine in this order from left to right: red, blue, orange, green. Then follow TEC’s instructions and concoct the invisibility potion. Then leave the lab and walk to the right to enter Grodus’ laboratory. The data disk is on the bookshelf in the corner, put it into the computer and the task is completed.

Meanwhile, Bowser and Crump face off in Twilight town and end up blowing each other to smithereens. Back at Rogueport, Mario returns to town with is new boat ability. Use this at the bottom of the steps at the dock and sail to the left of the pipe pouring water out to sea. Here there is a secret area which hides a star piece and a chest containing the HP drain badge.

 

 

 

 

Walk through the alley way in between the help center and Bobbery’s house to find a sailboat icon. Turn into a boat and travel down the cannel to find a chest in front the help center which contains the double dip badge. Also, notice that the wizard is standing in front of his house. Speak to him and he will give Mario a clue that leads him back to the cursed chest in Hooktail castle. Return to Hooktail castle and enter the room which the Gray chest which is all the way to the right of the castle. The room to the right of the chest has a crack in the wall which can be blown into a hole using Bobbery’s explosion technique. This reveals a chest containing an up arrow.
Return to Rogueport via the warp pipe to the left of the castle. To the left of the pipe back to the surface there is a cracked wall that can be blown up using Bobbery. This leads to another pipe into the background where Mario can find Chet Rippo’s Adjustment house. Basically this is a place where Mario can upgrade his allies without finding shine sprites. You can also exchange Mario’s abilities. For example you can give Mario more HP by dropping his FP. Return to the Wizard’s house in Rogueport and give him the up arrow and he will be able to power up your teammates another level.
Return to the Thousand Year Door and Mario will learn the location of the next crystal star. Notice that the enemies in the rooms near the door are now much more difficult. Mario checks in with the professor to learn that the next star is in Poshley Heights which can be reached by the train across from the blimp in west Rogueport. Only rich and famous people are allowed on the train, so Mario is going to have to seek the help of Don Pianta once again. Walk to West Rogue port and check the wall to the left of the item shop. Use Bobbery to blow a hole here and grab another shine sprite.
 

 

 

 

Go through the item store and walk into Don Pianta’s office to find him sick in bed. It seems that the boss misses his daughter dearly and can only be made well again by seeing her. Travel to the dock and ask Cortez to take Mario back to Keehaul Key. Then walk through the town and enter the jungle to find Frankie and his bride searching for their lost wedding ring. Mario has to go find the ring which is near the large palm tree in the area with the skull shaped rock.
Return the ring to the newlyweds and they will board the boat for Rogueport. Return to town and visit Don Pianta, he will return to normal health and give control of the syndicate to Frankie. He also gives Mario a ticket to ride the train to Poshley Heights. Head to the train and the next chapter begins.
 
 

 

 

 

Chapter 6

The chapter begins with Mario in his room on the excess express. A creepy warning is slipped under his door and he decides to investigate the train. Search Mario’s bedside table to find a dried mushroom and get the shine sprite

hidden behind the lamp in front of the bed.
Once outside of Mario’s room travel to the left through the dining car and past the item shop. In room 008, search the bedside table to find a star piece. Walk to the very left of the train and speak with the conductor about the yummy threat that Mario received and he will promise to keep and eye out for anything suspicious. Return to the dining car to find the train’s passengers gathered around the cook. It seems that someone has stolen a pot of stew and Mario must find the perpetrator and the meal. Follow the trail of stew on the ground to the room on the right hand side of the dining car.

 

 

The trail leads to room 003 where a chubby mushroom has stashed the empty Galley Pot in the drawer of his bedside table. Find the pot and the detective will enter the room and force a confession. He then tells Mario to meet him in room 006 in order to discuss the threatening note from earlier. Return the pot to the chef to receive a star piece. Walk to room 006 and Pennington the Penguin Detective will take Mario on as an assistant. Mario’s first task is to interrogate the Ba-bomb family in room 008. The son wants a specific present for his birthday that Mario must find. Also, speak to the waitress in the dining cart to help her find her shell earings, and speak to the lovely mushroom in room 002 to help her find her jewelry.
Walk to front of the train so speak to the engineer and get his autograph for the young Ba-bomb. Give the boy the autograph and he will reward Mario with a shine sprite. Talk the conductor to the left of the room again and he will tell Mario that he believes there’s a stowaway on the train. Agree to help him find this person. Walk to room 005 and speak to the chubby mushroom. He has heard noises in room 004 and asks Mario to check it out. Have Vivian drag Mario into the shadows and a ghost will materialize in the room. This ghost has the missing blanket, but before he will hand it over he wants Mario to get his diary from the baggage car.

 

 

Walk back to the conductor who will let Mario into the adjoining baggage car. Turn Mario sideways and walk between the food crates to find the diary. Do not read the diary or Mario will be cursed and the game will end. Return the diary to the ghost in room 004 and he will give Mario the blanket that can be brought back to the conductor. Mario decides to turn in for the evening and another day begins.
Check room 006 to find Pennington talking to the hamster. It seems that his briefcase stolen which contains a prototype honey that when mixed with gold and shell causes a huge explosion. Since the other ingredients have already been stolen from other passengers it is of the utmost importance that Mario find the thief immediately. Search room 001 to find some vital papers. Return them to the detective and he will advise Mario to find Zip Toad.

Return to Zip Toad’s room and there will be another piece of paper on the floor. Have Vivian drag Mario into the shadows and Zip Toad will pop out from behind the couch on the far wall. The detective apprehends the thief and his plot is foiled just as the train pulls into Riverside. As Zip Toad is brought outside the train he reveals himself to be Doopliss the evil ghost and takes off. Have Mario speak to the rich woman and she will give him 30 coins as a reward for finding her ring. Then speak to the waitress in the dining hall and she will give Mario a star piece for returning her earrings.

 

 

Leave the train and speak to the conductor who is standing by the drawbridge. It seems that a shadowy figure has lifted the bridge and Mario has to bring it back down. The conductor gives him the station key and asks him to investigate. Enter the station and head through the first room and into the second room on the right. Roll up into a tube and go under the fence to hit the switch and create a staircase. In the next area there are a number of gears and machine parts that Mario will have navigate to get to the station key. Roll under the low circular gear, climb on top of the platform and then use Yoshi to jump across to the key. Search behind the machine part that the key was resting on to find a star piece.
 

 

Return to the previous room and head through the locked door to an outside platform. Roll under the first set of steps outside to find a HP Plus Badge. There are a couple of poison pokeys waiting for Mario outside. When he reaches a yellow box, jump on top of it to find a hidden thunder rage. At the bottom of the steps pick up the shine sprite. At the dead end, use Flurrie to blow away the fliers and reveal a door. In the next area there is a path that Mario will have to roll through, and a couple of different routes to take. The first time down, take a right at the first split and jump the first pit to fall into the second square hole. Then roll left and jump over the next hole to find an area containing a P-Up, D-Down badge. As you return to the hold next to the badge, hold left as you fall and Mario will take a path that leads him on the platform at the bottom of the area.
Walk through the next room into an area with three Goombas. Defeat them to reveal three boxes with a 1, 3, and 10 written on them. This is the number of times you must his each with Mario’s hammer. Do this, and a staircase appears leading to the next level. At the top of the stairs, use Koops to get the shine sprite. In the next room, Mario finds a large chest with a pair of ultra boots. Now by holding A and rotating the analogue stick, Mario can perform a super jump and hang onto pipes. Jump over the boxes to his right, and turn sideways to slip down into the room below.

 

 

In this room, use Yoshi to reach the boxes next to the fence and then super jump to the pipe above. Bonk the platform that the key is resting on with Mario’s head and it will fall to the ground. Return to the first room of the station and against the left wall perform a super jump to knock down the Close call P badge. Take the elevator down to the basement where some fuzzy monsters have covered up the switch. Bonk them with Mario’s hammer and eventually they will disperse. Pull the lever, hit the switch and get back on the train to continue the journey.
 

 

On the train, speak to the other passengers, especially the conductor, and then return to Mario’s room to go to sleep for the evening. In the morning walk to the front of the train and speak to the engineer, the fuzzies from the station will then attack the train and Mario must stop them. Run back to the baggage car in the rear of the train and confront the monsters. Smash them with Mario’s hammer and save the waitress and the conductor then use Mario’s super jump to grab the pipe on the ceiling and head out to the top of the train.
Bash the monsters and move to the front of the train until they congeal into one complete monster. Smorg: Max Hp: 50 Attack: 5 Defense: 1. This monster has three tentacles that will attack during one turn. Each tentacle has 4 HP and can be defeated to drop Smorg’s defense down to zero. When he loses half of his HP he will morph into a claw form that has an attack of 10 so make sure Mario is not low on HP. The claw only has 6 HP so get rid of it as quickly as possible. Bobbery is a good character for this battle if he has been leveled up twice due to his strong attacks at high number of hit points.

Poshville
In the first section of Poshville, search the crack in the bushes all the way to the right and walk toward the background to find a starpiece. Then, on the left side of the area look behind the chair by the pool to find another star piece. In the next area look behind the bushes next to the first doorway to find another star piece. Then search along the back of the pasta cart to find an inn coupon.

Continue on to Poshley sanctum and super jump to get the shine sprite next to the building.. Read the note next to the sanctum door to learn that the manager of the building has gone traveling. Luckily the manager and Pennington the detective are one and the same and he arrives just in time to let Mario into the building.

The Shadow Sirens and Doopliss are inside and take off with the crystal star, but lucky for Mario, Pennington keeps a fake on display. The real star is hidden in the sanctum and Mario must find it. Stand on the star on the floor to the left of the pedestal where the fake star once stood and super jump up to a bar. Go to the right and drop down on a ledge, then super jump up to another bar and reach the second level on the right side. A third star square points Mario to the third level where he should walk to the foreground to find a paper plane square. Fly across to the left side and super jump on the star square to reach the third level and jump on the blue switch. This will open a warp pipe on the ground.

Hop in the pipe an Mario will appear in the painting on the wall in the background. Walk into the door in the center and obtain the 6th crystal star. In this room, super jump on the star squares to reach the third level of the left side to find an L Emblem in the background and on the second level of the left side a shine sprite in the foreground.

 

 

The game switches back to Princess Peach on the moon. TEC has learned of Grodus’ plans and decides to help the princess escape. However, Grodus learns of TEC’s betrayal and has him shut down. You then take control of Bowser once again as he tries to obtain a crystal star and fails miserably.
When Mario returns to Rogueport head towards the Professor’s house and use the super jump under the large chest in front of the inn. This will knock the chest to the ground and Mario will obtain the Ultra Hammer. He is now able to bust through stone blocks that have previously blocked some paths.

 

Go down the warp pipe in front of the professor’s house and then travel one room to the right. In this area, at the base of the pipe in front of the door, perform a super jump and climb to the ledge to the left. Then use Bobbery to blow a hole through the wall, walk through and grab the defend plus P badge. Return to the room with the pipe and this time jump on the right side of it and climb all the way to the right side of the room. Drop down to land on a warp pipe which leads to the background. Enter the house to find a star piece.
Return to the room with the warp pipe back to the professor’s house and this time go through the door on the left. This is the area with the badge salesman. Use Bobbery to blow through the fallen column and enter a crumbled town center. In the center of the back wall there is a rising platform, jump on top of this and then behind it and perform a super jump next to the pipe to reach the rooftop to the right. Then, jump to the right of this rooftop to reach another platform and the column with a shine sprite above it. Jump to the column and super jump to reach the shine sprite.

 

 

Now walk to the area to the left of the room with the broken fountain in the center. In this area, drop down to the level with the save point and enter the warp pipe leading downward. This room has a long spiked fence and three arched entry ways on the lower level. The first entryway has a warp pipe, walk to the left of the pipe to enter a secret area. Turn Mario into a paper boat and sail through numerous rooms to the right until Mario enters and area with three shine sprites and a Defend Plus badge.
 

 

Return to the room with the boat panel and this time walk through the door on the right on the lower level. Mario will enter a room with a huge stone block that can be destroyed with his ultra hammer. This reveals a moving platform that brings Mario up to a higher level where he can jump down onto the blue switches. He can also reach a chest containing an fp plus badge. The blue switches raise warp pipes leading to Posheville on the left and Keelhaul Key on the right.
Finally, return to the Thousand Year Door and butt stomp an area in front of the door towards the foreground to find another star piece. When Mario presents his new star the location of the last star is finally revealed. The last star is on the moon with Princess Peach, the Professor needs some time to look into this problem and tells Mario to come back a little later. Take care of any unfinished business such as the trouble center tasks or the cave of 100 trials and then return to the professor’s house. He will tell Mario that he must travel to an outpost inhabited by Ba-bombs in order to reach the moon by being blasted out of a cannon.

Before traveling to the outpost, be sure to speak to the hamster at the dock in Rogueport who has returned from his search for oil. If Mario gave him any money in the beginning of the game the hamster will return the favor times three.

Travel to the west side of Rogueport and fall down the grate. Jump down to the lower level and on the partial red X on the ground perform a super jump. Mario will reach a pipe that goes to the left. Drop down in the adjoining room and get the Flower Saver P badge. Then return to the surface, drop down the grate again and jump to the left with Yoshi. Smash through the stone block with the ultra hammer and head down the pipe to begin the next chapter.

 

Chapter 7

To the left of the warp pipe, have Mario do a butt stomp and a section of the floor will rise up. If he butt stomps the exact edge of the square that is loose, a star piece will fly out of the hole. Head to the right and in the next area, jump behind the first tree in the foreground to find a shine sprite. Continue on and look behind a bush in the foreground to find another star piece

There will begin to be a clearing in the center of the trail, look behind a large tree and hit a question mark box on the ground to find an HP Plus P badge. Search behind the brick wall to the right of this badge to find a star piece. The next area is the Fahr Outpost. Look behind the first tall brick wall in the foreground to find another star piece. In the far outpost there are many ba-bombs to talk to and in the eastern area of the outpost there is a save point, an inn, and an item shop.

Search behind the steps of the inn to find an inn ticket. Look in the house to the very right and search behind the wooden boxes to find a star piece. To the right of this house there is a shine sprite on the ground. Speak to the mayor (he’s the ba-bomb with the mustache) with admiral Bobbery on Mario’s team. In order to use the cannon Mario must find Gold Bob and General White.

GoldBob can be found in front of the train station in Posheville. Speak to him and agree to give up all of Mario’s money. Goldbob will be impressed with Mario’s dedication and give him the guide to work the cannon and return the cash. Mario also receives another email indication that he can receive double shop points at the item store on the Excess Express for the next 15 minutes.

General White was the sad Ba-bomb that used to hang out in Petalburg. Speak to the Koopa Troopa in the very western section of Petalburg and he will remark that he thinks the General went to Keelhaul Key. On Keelhaul, speak to the Ba-bomb by the camp and he will tell Mario that the General has just headed for Glitzville. Go to Glitzville and talk to the bar tender at the juice bar and he will tell Mario that the Ba-bomb has gone to the Great Boggly tree. Speak to the Punnie at the entrance to the tree and he will tell Mario that the General has headed for Twilight Town. Speak to the guy in front of the inn and he will say the he’s seen the General but that he has no idea where the bomb was headed.

Return to the Fahr Outpost and report back to the mustached bomb. He will tell Mario to search about town for clues as to the General’s whereabouts. Search the last house on the right to find a sleeping ba-bomb and jump on him until he awakes. It turns out to be the general and he readies the cannon. Once again, speak to the mustached Ba-bomb and he will lead Mario to his transport to the moon.

Once on the moon Mario can travel to the left or the right, but eventually he will reach an area with a domed city in the background. Notice that there is also a warp pipe near the city. Use Bobbery to blow up the large rock in front of this warp pipe to reveal the pipe’s entrance. Head to the city and Mario will be confronted by some X-Nauts. After this battle, he will be able to use a heart box and a save point.

Travel to the right and Mario will reach a room where a path will light up on the floor when he first enters. Remember this path and stick to it while walking across to the metal chest or Mario will be electrified and damaged. After the chest is open he can walk over to the question mark box and grab the shroom. Walk to the left one room and take the elevator to sub level 2.


Walk all the way to the left and enter a room with more electrified floor panels. Notice that there is a map of the room on the back wall showing which squares are safe. Open the chest to receive another keycard and grab the sleepy sheep from the question mark box. Travel past the elevator to a green lit door on the left to find a teleported. Press the red button to turn on the machine and then walk into it. Mario will be transported underneath Rogueport. He can now finish any missions or grab hidden items that have been missed during the game.

Travel one room to the right of the teleporter and notice the ceiling vent hanging open on the right side of the room. Use Mario’s spring jump to enter a vent shaft and travel all the way to the left to find a star piece in the corner. Turn Mario sideways and drop down the second vent from the left to land on top of a computer in the teleporter room. Use Yoshi to jump across to the computer on the left and crab the cog. Now, go back to sublevel 1 and place the cog in the machine in the room on the far left. First his the red button on the left, then the one on the right, then the one in the middle. Move Mario to the machine in front of the platform and he will control a crane. It moves to the right for as long as you hold A, then moves back for as long as you hold B. Use the crane to grab a star piece. 6 coins, the feeling fine badge, and the feeling fine P badge.

 

Return to sublevel 1 and enter the door to the right of the second elevator. Here Mario can read a note revealing that the key code for the level one door on the right is 014029. Return to sublevel 2 and walk all the way to the right and enter this access code. In this room there will be another quiz, answer three wrong and you are toast. Here are the questions:
Whats hidden here?
A: Elevator Key
Whats the name of the girl in Petalburg who’s waiting for Koops?
A: Koopie Koo
Goomba, lava bubble, buzzy beetle, and boo, how many feet do they have?
A: 6
Where was the diamond star?
A: In Hooktail’s belly
What was the name of the very first champion at the Glitzville Arena
A: Prince Mush
What did Frankie and Francesca loose on Keelhaul Key?
A: A ring.

After getting the key, go back to sublevel two and walk right to the next elevator. Take it down to sublevel 3 and go to the left. Here, there is another room with an electrified floor. Walk onto the first square that is white and it will cause a chain of white squares to start moving across the room. Always try to stay on the square in the middle and move Mario across the room to get the next cardkey. Then walk to the right side of sublevel three and insert the three cardkeys into the machines.

The next room uses many of Mario’s companions. First, throw Bobbery over the barrier to flip the blue switch. Then turn sideways to walk through the bars and onto the moving conveyer belt. Duck into the shadows with Vivian to get past the next barrier and hop onto the rising platform. Take this to a pipe which leads to the background. First travel left to get the ultra shroom and then go right across the gears. If Mario falls to the bottom, he can always start over by going through the warp pipe on the right in the background which will take him to the save point and heart box. This also leads back to the beginning of the moving platforms. The goal is to reach the tallest pipe in the background on the right, which will bring Mario to a paper airplane square.

Fly to the left to grab the key card and then start from the beginning of the platforms. This time, in the background, jump to the warp pipe that is enclosed by red steal beams and take it to the foreground. Follow the swinging platforms to a blue switch which creates a set of stairs that Mario can reach by backtracking across the platforms. Enter the door at the top of the steps to confront Crump and…

Magnus Von Grapple 2.0
HP: 70 Attack: 6 Defense: 2
Each X-punch: HP: 5 Attack: 9 Defense: 0

Magnus Von Grapple is back and much more powerful, with a few new tricks up his sleeve. Make sure to take care of his separated arms with a group attack whenever they are unleashed. Bobbery has a good area blast attack that takes care of the arms. Use Mario’s powered up Hammer attacks to inflict the most damage on Magnus. When Magnus has lost about Half of his HP he will perform a devastating move where he sucks up audience members and shoots them at Mario or an ally. This move will take away most of Mario’s HP and is difficult to block, so make sure you have enough star power for a sweet feast, or an ultra shroom on hand towards the middle of the battle.

Once Crump is destroyed Mario grabs the last crystal star and the chapter ends. It then switches to Bowser who has just arrived at the Poshley Sanctum. He grabs the star on display inside only to find that it is another fake. Pennington informs the King that Luigi has in fact grabbed the authentic crystal star.

Back on the Moon, Mario decides to travel back to Rogueport. The only path open to Mario is on the right side of sublevel 4, which leads to TEC. The computer uses its remaining power to activate the teleporter on sublevel 2, which Mario can use to travel back to Rogueport. The Professor is waiting for Mario outside of the teleporter and informs him that he has just seen Princess Peach dragged inside The Thousand Year Door.

Head over to the door and stand on the pedestal for the final time. The massive door swings open and reveals the path to the palace of the shadows. Mario enters the inky blackness, and chapter 8 begins.

 

Chapter 8

Walk through the first room and onto a stairway. Walk to the back of the screen when first entering the stairway to find a stopwatch. Along the steps Mario will be attacked by Swoopulas which steal HP and add to their own. In the next area, hit the question mark box to find a shooting star.

At the bottom of the steps there are gold bullet bobs being shot out of gold cannon. Keep jumping on the bullets until Mario reaches the cannon. This is an excellent battle to use the shooting star he has just acquired, it will significantly damage all enemies, especially the bobs which will continuously spawn.

The stairs lead to a hallway with spikes that rise out of the floor when Mario approaches them. Take each step with caution and the spikes will reveal themselves slowly. The next hallway features rotating and moving rows of flames. Navigate the first set either by running past them with Yoshi (this takes some expert timing) or by jumping over them. The second set has high and low flame columns. Mario can jump over the lower ones and then either roll or use Vivian to duck under the high ones.

In the following room there is a blue pile of bones, speak to it and an army of dry bones will appear and try to force Mario from the room. Hit them with the hammer to clear a path towards the blue one, who will be running away. Once Mario reaches him, an inescapable battle ensues. Focus the powerful attacks on the blue dry bones as he will resurrect his cohorts. Area attacks are good for disabling the other enemies for a time. You may want to put Mario in the back for this fight seeing as when all 5 enemies are attacking, they deal out a large amount of damage.

Grab the key, and enter the next area. There will be a question mark box with an ultra shroom and gold bobs being fired. Navigate the bullets and head down the steps to face a second round of cannon at the bottom.

The next area has three question mark boxes containing a P-Up D-Down P badge and a jamming jelly. The next room has four doors on two levels. Always travel through the door with the lit torch in front of it or Mario will be dumped back to the beginning. After going through a number of torch lit doorways, Mario finally walks into the underground city. In the center of this courtyard there are two chain chomps blocking the bridges. Use art attack to quickly disperse of them, as their high defense and immunity to fire will protect them from most other assaults. In the center of the are there is a heart box and a save point. On the left and right sides, use Bobbery to blow up the stone chain chomps to reveal warp pipes leading to the background. Hit these switches to reveal paper boat panels. Before using these, travel to the right and through three halls until Mario meets up with Gloomtail.


Gloomtail: HP: 80 Attack: 8 Defense: 2
This enemy will bite, stomp, and breathe poison at Mario. When Gloomtail powers up, have Vivian on the team to pull Mario into the shadows and into safety. He has 70 HP, so the battle will last for awhile, but perform stylish moves for extra star power and Mario will do just fine.

After Gloomtail is defeated he coughs up a star key. Use Bobbery against the wall to the right of his head, to open up a secret area leading to an ultra shroom and jamming jelly. Return to the castle and use the paper boat panel to sail to the door.

On the first floor of the palace there are four doors. Enter the one on the right in the foreground and use Flurrie’s breeze in the center of the room to find a chest with a key.
In the door behind this one, Mario can walk through the wall on the right side to find a switch. Collect this key as well. In the room on the left side towards the foreground, hit the block on the left three times, and the block on the right twice. In the room on the left side in the background, destroy the stone block that Mario can reach and then continue to the second floor, he cannot yet get the key in this room.

2nd Floor
In the room in the foreground on the right, hide in the shadows with Vivian to reveal a box and the key. In the background on the right, use Bobbery to blast through the wall and get the key. In the room on the left in the foreground you must defeat the bones in the order of their difficulty from easiest to most difficult. This is easy, because they are in order on the ground from left to right. In the room on the left in the background, destroy the stone blocks that Mario can reach and return to the first floor.
1st Floor
Go to the room in the background on the left side and destroy the remaining stone block, hit the switch and grab the key.
2nd Floor
Go to the room in the background on the left side, destroy the remaining stone block, hit the switch and grab the key.
3rd Floor
On the third floor, place the star key in the pedestal and columns with key holes will rise from the ground. Place the keys from the rooms below into each pedestal and a stairway will rise in the room to the right of the castle. Exit the castle and walk towards the door on the right and the Shadow Sirens and Professor Frankly will greet Mario.


Mario must battle the three villains once again. Doopliss has 40 HP, Marilyn has 40, and Beldam has 30. Marilyn, the great big large one, can do the most damage with her lightning strike and charged attacks. Beat her into the ground first. If Mario has enough star power to perform an art attack, this will take a significant amount of HP from the whole team. Near the end of the battle, Doopliss will mimic Mario which makes him more powerful, but easier to dodge. Once on of the team members fall, work on the other two with Mario’s powerful hammer attacks. 

After the battle, go through the door on the right in front of the castle and walk down the steps. Mario will be met by a few Dark Wizzerds. At the right side of the area, use Flurrie to blow away a section of the wall, enter the doorway and climb up the ramp. Then use Yoshi to reach the raised door. In the next area there is a red switch on the right that triggers a timed platform that comes out of the wall. In order to reach this platform in time, hold Koops shell attack in front of the switch and climb the steps with Mario.

On the other side of the steps there is a question mark box with a cape inside and a doorway. On the other side of the door, walk up the steps to the left and enter an area with two arrow boxes. Hit the box on the left but not the one on the right. Walk back to the right and use Yoshi to cross the next gap. Further to the right, fall down the pit and hit the blue switch with Mario’s hammer. Hop on the block as it rises. Go to the right again, and hold Koops in spin mode in front of the small red arrow block. Drop down onto the large red block and release Koops and walk off to the right in the middle of the ascent. Use Yoshi to cross the gap and head through the door.

In the next area, use Mario’s spring jump to reach the pipes overhead and climb across the gap. Walk through the door against the back wall to enter the next puzzling room. First, walk to the left of this room to find a chest containing a shooting star. Then, walk up the steps and throw Bobbery down to hit the red switch and bring out the platform. In the area to the left, beat the chain and notice the order of the bright stars in the background.

Walk to the left and Mario will come upon a locked door and a save point. Save the game and walk to the right, where there is a large wooden wheel. Jump to the platform on the bottom, middle of the wheel and then use Yoshi to reach the key. Return to the locked door and head on through. Grab the life shroom and roll into a tube to climb the steps. At the top of the next area, hit the boxes in the same order that the stars were lit up which is from left to right: lit, off, lit, lit, off, lit, off.

Return to the wooden wheel which is now spinning. Ride the wheel to the top where there is a box with a life shroom, then cross to the right. In the next area, use Flurrie’s breath on the large block to reveal that its made of stone. Use Mario’s spinning hammer to destroy it, then his butt stomp to fall through the wooden panel underneath it. In the room below, jump on top of the question mark box and jump up to find a point swap. Then walk out of the door.

The next room has a very skinny path that Mario must follow to another door and an airplane square. Fly to the first doorway, or fly to the life shroom and then return to the first doorway. In the next area, Mario should hit the red box, then hop on Yoshi for extra speed and run up the stairs to cross the gap and get the palace key. Return to the airplane panel by dropping to the bottom and using the spring on the left side and this time fly all the way across the room to a locked door. On the other side of the door there is a save point and a heart box. Be sure to use both.

Lord Grodus
HP: 50 Attack: 7 Defense: 1
The X’s surrounding Grodus will boost his defense by one each.
Do not let Grodus have more than 2 X’s surrounding him at any given time. They will form a shield, and it will be difficult to lower his HP. Use Bobbery’s area explosion attack, or earth tremor to deal damage to the whole group of enemies. Once you establish a pattern of keeping Grodus’ shield down, slowly chip away at his health with hammer attacks.

When his HP is drained, Grodus will threaten Mario with suffocating the princess and then zap him with lightning. Just before Mario does battle with him again, Bowser drops through the ceiling onto Grodus’ head. The King attacks Mario along with Kammy Koopa Koopa. Kammy will boost Bowser’s strength and health while casting harmful effects spells on Mario. Take her out first, and the battle will be go much more smoothly. Bowser’s attacks are somewhat powerful, but as long as Mario has an ultra mushroom handy to boost his HP when the going gets tough, he should be fine.

After Bowser and Kammy are knocked out, Grodus escapes through the back wall with Peach. Enter the hole, to find a stairwell with a heart box, a save point, an ultra shroom, and a jamming jelly.

At the bottom of the steps there is a doorway to the true treasure protected by the Thousand Year Door. Grodus summons the Shadow Queen from the crypt and she uses princess peach as a vessel for her evil spirit.

Shadow Queen
HP: 150 Attack: 7 Defense: 0

The Shadow Queen uses many different powerful attacks. At first the queen simply looks like an evil Princess Peach, but after taking some damage she switches to a more deadly form. Some techniques to rely on are to use Vivian to pull Mario out of the way when the queen charges up, and to use good multi enemy attacks to get rid of the queen’s evil hands and do damage to her at the same time. Do not let Mario fall below 14 HP if he doesn’t have life shrooms because some of her attacks will take away just that much damage. When the battle becomes impossible, the crystal stars will appear and summon the energy of Mario’s friends all over the island.

Mario’s stats are completely replenished and the battle begins anew. Continue to use powerful hammer attacks, and sweet feast when Mario runs low on HP. Eventually the Shadow Queen falls to Mario and his friends and the day is saved. Congratulations! You have conquered Rogueport and vanquished the Shadow Queen.

Princess Peach is unharmed and the happy couple is reunited. The Professor also runs in after the battle with a treasure chest, it looks like Mario will finally learn the secret of the treasure Peach originally searched for! Or not. Mario and the princess sail back home after saying goodbye to all of their new friends and the adventure comes to a close.

Sit through the credits and press A at the screen showing Rogueport from a distance. Mario and Luigi are back home when Mario receives an e-mail from Goobella. All of his teammates are doing well back in Rogueport. Goombella is continuing her research and Koops is thinking of becoming mayor of Petalburg. Yoshi has continued fighting in the ring and uses Mario as his inspiration. Flurrie has returned to the stage and is joined by Doopliss in the a hit play detailing Mario’s adventure. Vivian is reunited with her sisters and they are living more peaceful lives. Ms. Mouz is still collecting badges and runs the badge store in her spare time. Even Crump and Grodus are hanging out in Posheville without causing any trouble and good old TEC survived the power outage and eagerly awaits Mario’s return.

Mario can now return to Rogueport with all of his friends to continue collecting items and exploring the island. Talk to the professor to learn that the chest behind the Thousand Year Door contained a dried mushroom!

YOU BEAT THE GAME BUDDY!!

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